Team report · all teams

House o' rugs

Power 59.9 · #8 of 32 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 38% · 21st of 29 · 16 rounds
  • 1600m 4 gate WTA 25% · 23rd of 26 · 8 rounds
  • 1200m 24 gate madness 29% · 18th of 23 · 7 rounds
Winning the most points
  • 1800m 24 gate madness 100% · 1st of 26 · 8 rounds
  • 2000m 12 gate madness 69% · 3rd of 29 · 16 rounds
  • 2200m 24 gate madness 74% · 8th of 26 · 11 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 2000m 1v1

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House o' rugs

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%50%
22200m 6 gate WTA100%73%
31000m 1v1100%63%
42200m 6 gate madness100%75%
52000m 12 gate madness100%69%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%25%
81200m 6 gate WTA100%38%
91600m 1v1100%38%
101000m 6 gate madness100%50%
111400m 12 gate madness100%50%
121000m 24 gate madness100%63%
131200m 4 gate WTA100%38%
142000m 6 gate WTA100%38%
151600m 1v1100%38%
161800m 6 gate madness100%64%
172000m 12 gate madness100%69%
182200m 24 gate madness100%74%
191800m 4 gate WTA96%61%
201800m 6 gate WTA95%50%
212000m 1v192%63%
221600m 6 gate madness86%57%
231000m 12 gate madness78%57%
241200m 24 gate madness73%29%
251400m 4 gate WTA66%71%
261600m 6 gate WTA56%60%
271400m 1v140%50%
281800m 6 gate madness33%64%
291800m 12 gate madness26%75%
302200m 24 gate madness18%74%
311800m 4 gate WTA10%61%
322200m 6 gate WTA10%73%
332000m 1v15%63%
341800m 6 gate madness5%64%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).