Team report · Lower league

House o' rugs

Power 54.7 · #10 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
  • 2200m 6 gate madness 20% · 23rd of 25 · 10 rounds
  • 2200m 1v1 39% · 19th of 25 · 13 rounds
Winning the most points
  • 1000m 6 gate madness 78% · 1st of 25 · 13 rounds
  • 1800m 1v1 63% · 5th of 25 · 14 rounds
  • 2000m 6 gate madness 58% · 7th of 26 · 14 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

House o' rugs
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Boo! Khakis
★Top 40%
won 5/13
★Top 40%
top 3 10/14
Top 27%
top 3 3/10
Dirt Queen
Top 36%
top 3 5/12
Bottom 26%
top 3 7/13
Middle
won 1/5
Hell Bent for Leather
Bottom 26%
top 3 7/14
★Top 17%
top 3 5/10
Thrill of the hunt
★Top 10%
top 3 7/12
★Top 9%
Middle
★Top 6%
top 3 3/6
Middle
won 1/5
Beaver Pelt
Middle
won 9/14
Middle
Uptown Girl
Middle
top 3 6/14
Middle
top 3 3/10
Mr Rogers
Top 36%
top 3 5/6
Top 37%
Gnaester
★Top 13%
won 11/20
Top 12%
Top 15%
★Top 6%
Gozer the Gozerian
Middle
top 3 3/13
Bottom 39%
won 0/5
Quick splice bargain bin
Middle
top 3 3/12
Top 30%
won 1/5
Colonel Sanders
Middle
top 3 3/6
Lace Panties
★Top 8%
top 3 13/13
Flying Gerbil
Top 34%
won 1/4
Margaret Quaalude
Bottom 15%
Bottom 39%
won 0/5
Special olympics
Bottom 11%
won 0/5
Bootleg Station Wagon
Top 33%
April O'Neil
Bottom 39%
Bottom 35%

Cores in 1400m 6 gate madness

← all cores
House o' rugs

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%54%
21000m 6 gate madness100%78%
31200m 12 gate WTA100%60%
41400m 1v1100%25%
51200m 6 gate madness100%31%
61800m 1v1100%63%
71600m 6 gate madness100%61%
81800m 12 gate WTA100%40%
92200m 1v1100%39%
102000m 6 gate madness100%58%
112200m 6 gate madness100%20%
121000m 1v1100%54%
131000m 6 gate madness100%78%
141400m 1v1100%25%
151200m 6 gate madness100%31%
161800m 1v1100%63%
171600m 6 gate madness100%61%
182200m 1v1100%39%
191000m 1v196%54%
201200m 6 gate madness95%31%
212000m 6 gate madness87%58%
222200m 6 gate madness85%20%
232200m 1v185%39%
241000m 1v184%54%
251400m 1v176%25%
262000m 6 gate madness71%58%
271800m 1v162%63%
281000m 6 gate madness49%78%
292200m 1v136%39%
301200m 6 gate madness22%31%
311600m 6 gate madness16%61%
321200m 1v116%61%
332000m 6 gate madness7%58%
341400m 6 gate madness7%40%
351200m 6 gate madness5%31%
362200m 1v15%39%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).