Team report · Lower league

House o' rugs

Power 54.7 · #10 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 31% · 21st of 25 · 12 rounds
  • 2200m 6 gate madness 20% · 23rd of 25 · 10 rounds
  • 2200m 1v1 39% · 19th of 25 · 13 rounds
Winning the most points
  • 1000m 6 gate madness 78% · 1st of 25 · 13 rounds
  • 1800m 1v1 63% · 5th of 25 · 14 rounds
  • 2000m 6 gate madness 58% · 7th of 26 · 14 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Glory · pick+12.8
  • Miracles+8.5
  • Anchor-0.2
  • Measure · eliminate-10.9
Who to field on Glory
  • 1600m 24 gate WTA: Dirt Queen, Thrill of the hunt, Quick splice bargain bin
  • 2000m 6 gate WTA: Beaver Pelt, Boo! Khakis, Hell Bent for Leather
  • 1200m 6 gate WTA: Dirt Queen, Flying Gerbil, Gozer the Gozerian
  • 1000m 4 gate WTA: Gnaester, Margaret Quaalude

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).