Compare with
Power
55.2
9th of 40 on Anchor
Standings
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Matches
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Next match
None scheduled
Best map
Anchor
Power 55.2 · 9th · 12–2
Worst map
Miracles
Power 49.8 · 25th · 5–5
Above average
Measure
Power 53.9 · 14th · 6–7
Average
Glory
Power 51.4 · 19th · 2–3
Where do we lose the most points?
1800m 1v140%
1000m 1v148%
1200m 12 gate WTA43%
Where we win them
2200m 1v161%
1600m 6 gate madness64%
1000m 6 gate madness59%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Are we good enough at…
About average
48% of rounds · 23rd of 40 · 56 rounds
0%league average 50%100%
Which cores are costing us?
Beaver Pelt0.8× avg
Uptown Girl0.9× avg
Gozer the Gozerian0.9× avg
Carrying us
April O'Neil2.1× avg
Colonel Sanders1.7× avg
Jasper's Brat1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 10
- GnaesterSprint
- Thrill of the huntSprint
- Beaver PeltSprint
- Bootleg Station WagonSprint-Mid
- Lace PantiesSprint
- Flying GerbilSprint
- Special olympicsSprint
- Dirt QueenSprint-Mid
- Quick splice bargain binSprint
- Fake NewsSprint
Mid · 8
Marathon · 7
- Boo! KhakisMarathon
- Colonel SandersMid-Marathon
- Mr RogersMid-Marathon
- Uptown GirlMid-Marathon
- Hell Bent for LeatherMarathon
- Ally SheedyMarathon
- April O'NeilMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).