Compare with
Losing the most points
- 1800m 1v1 40% · 33rd of 40 · 38 rounds
- 1000m 1v1 48% · 23rd of 40 · 56 rounds
- 1200m 12 gate WTA 43% · 22nd of 38 · 14 rounds
Winning the most points
- 2200m 1v1 61% · 6th of 40 · 50 rounds
- 1600m 6 gate madness 64% · 6th of 40 · 28 rounds
- 1000m 6 gate madness 59% · 11th of 40 · 38 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 48% 56r · 23rd · 3.9/map | — | 56% 42r · 14th · 2.8/map | — | 40% 38r · 33rd · 2.6/map | — | 61% 50r · 6th · 3.4/map |
| 6 gate madness | 59% 38r · 11th · 2.5/map | 55% 45r · 17th · 3.3/map | — | 64% 28r · 6th · 2.1/map | 54% 40r · 19th · 2.8/map | 61% 28r · 10th · 2.0/map | |
| 12 gate WTA | 43% 14r · 22nd · 1.0/map | 43% 14r · 23rd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 12 gate WTA
← all coresHouse o' rugs
- April O'Neilbeats 73% · 14 races · 3 won · 8 top 3
- Uptown Girlbeats 62% · 14 races · 1 won · 5 top 3
- Mr Rogersbeats 51% · 14 races · 0 won · 6 top 3
- Colonel Sandersbeats 48% · 14 races · 2 won · 3 top 3
- Beaver Peltbeats 40% · 14 races · 0 won · 1 top 3
- Bootleg Station Wagonbeats 31% · 14 races · 0 won · 1 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%48%
21000m 6 gate madness100%59%
31200m 12 gate WTA100%43%
41400m 1v1100%56%
51200m 6 gate madness100%55%
61800m 1v1100%40%
71600m 6 gate madness100%64%
81800m 12 gate WTA100%43%
92200m 1v1100%61%
102000m 6 gate madness100%54%
112200m 6 gate madness100%61%
121000m 1v1100%48%
131000m 6 gate madness100%59%
141400m 1v1100%56%
151200m 6 gate madness100%55%
161800m 1v1100%40%
171600m 6 gate madness100%64%
182200m 1v1100%61%
191000m 1v1100%48%
201200m 6 gate madness99%55%
212000m 6 gate madness99%54%
222200m 6 gate madness97%61%
232200m 1v193%61%
241000m 1v187%48%
251400m 1v180%56%
262000m 6 gate madness74%54%
271800m 1v164%40%
281000m 6 gate madness51%59%
292200m 1v141%61%
301200m 6 gate madness25%55%
311600m 6 gate madness12%64%
321200m 1v112%—
332000m 6 gate madness7%54%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).