Compare with
Losing the most points
- 2000m 6 gate madness 44% · 21st of 32 · 13 rounds
- 1400m 1v1 48% · 19th of 32 · 14 rounds
Winning the most points
- 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds
- 1600m 6 gate madness 79% · 2nd of 32 · 12 rounds
- 1000m 1v1 63% · 5th of 33 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 6 gate madness
← all coresHouse o' rugs
- Jasper's Bratbeats 74% · 10 races · 5 won · 8 top 3
- Boo! Khakisbeats 54% · 10 races · 2 won · 6 top 3
- Slava Ukraini!beats 46% · 10 races · 0 won · 4 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%63%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%60%
41400m 1v1100%48%
51200m 6 gate madness100%73%
61800m 1v1100%59%
71600m 6 gate madness100%79%
81800m 12 gate WTA100%20%
92200m 1v1100%53%
102000m 6 gate madness100%44%
112200m 6 gate madness100%70%
121000m 1v1100%63%
131000m 6 gate madness100%50%
141400m 1v1100%48%
151200m 6 gate madness100%73%
161800m 1v1100%59%
171600m 6 gate madness100%79%
182200m 1v199%53%
191000m 1v199%63%
201200m 6 gate madness99%73%
212000m 6 gate madness96%44%
222200m 6 gate madness91%70%
232200m 1v185%53%
241000m 1v180%63%
251400m 1v175%48%
262000m 6 gate madness67%44%
271800m 1v159%59%
281000m 6 gate madness54%50%
292200m 1v138%53%
301200m 6 gate madness28%73%
311600m 6 gate madness20%79%
321200m 1v120%0%
332000m 6 gate madness9%44%
341400m 6 gate madness9%0%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).