Compare with
Power
59.8
3rd of 33 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Miracles
Power 61.6 · 10th · 3–2
Worst map
Glory
Power 59.2 · 3rd · 2–1
Above average
Measure
Power 59.9 · 8th · 5–3
Above average
Anchor
Power 59.8 · 3rd · 3–2
Where do we lose the most points?
2000m 6 gate madness44%
1400m 1v148%
Where we win them
1200m 6 gate madness73%
1600m 6 gate madness79%
1000m 1v163%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
April O'Neil0.0× avg
Bootleg Station Wagon0.6× avg
Boo! Khakis0.9× avg
Carrying us
Mr Rogers1.2× avg
Thrill of the hunt1.2× avg
Thick thighs save lives1.2× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 25 coresby distance type
Sprint · 10
- GnaesterSprint
- Thrill of the huntSprint
- Beaver PeltSprint-Mid
- Bootleg Station WagonSprint-Mid
- Lace PantiesSprint
- Flying GerbilSprint-Mid
- Special olympicsSprint
- Dirt QueenSprint-Mid
- Quick splice bargain binSprint
- Fake NewsSprint
Mid · 8
Marathon · 7
- Boo! KhakisMarathon
- Colonel SandersMid-Marathon
- Mr RogersMid-Marathon
- Uptown GirlMid-Marathon
- Hell Bent for LeatherMarathon
- Ally SheedyMarathon
- April O'NeilMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).