Team report · all teams

House o' rugs

Power 59.8 · #3 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 44% · 21st of 32 · 13 rounds
  • 1400m 1v1 48% · 19th of 32 · 14 rounds
Winning the most points
  • 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds
  • 1600m 6 gate madness 79% · 2nd of 32 · 12 rounds
  • 1000m 1v1 63% · 5th of 33 · 20 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

House o' rugs
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Gnaester
★Top 10%
won 13/20
Top 10%
top 3 10/17
—
Top 12%
—
—
★Top 12%
top 3 6/12
Middle
—
★Top 4%
won 0/5
Thrill of the hunt
Top 29%
Top 9%
top 3 9/17
Bottom 38%
Top 6%
won 7/14
Top 24%
Middle
Top 28%
top 3 1/5
★Top 5%
top 3 11/12
Bottom 38%
Middle
won 1/5
Jasper's Brat
—
Bottom 9%
★Top 3%
won 9/17
—
Top 11%
top 3 5/13
Top 39%
—
Middle
★Top 2%
top 3 8/10
Bottom 12%
won 0/5
Thick thighs save lives
Top 23%
Top 12%
top 3 13/17
Bottom 35%
★Top 2%
—
Top 35%
Top 18%
top 3 5/12
Top 10%
Bottom 30%
Bottom 7%
Mr Rogers
Middle
Middle
Top 33%
Middle
Top 20%
Top 21%
Middle
Top 25%
top 3 7/12
Top 33%
Top 22%
won 2/5
Boo! Khakis
—
—
Top 10%
—
Top 23%
top 3 4/13
Middle
—
Middle
Top 12%
top 3 6/10
—
Slava Ukraini!
—
—
Top 8%
—
★Top 8%
top 3 8/13
Middle
—
Bottom 15%
Top 4%
top 3 4/10
—
Beaver Pelt
—
★Top 7%
Middle
Top 27%
Middle
Top 22%
won 7/12
—
Top 22%
Middle
Top 25%
won 0/5
Bootleg Station Wagon
Middle
Top 38%
Bottom 35%
Top 24%
Bottom 37%
Middle
Middle
Top 22%
top 3 4/12
Bottom 36%
Top 33%
April O'Neil
Bottom 7%
Bottom 28%
Top 22%
Top 36%
Top 13%
★Top 15%
Bottom 7%
Middle
Top 23%
Middle
won 0/5
Gozer the Gozerian
Top 38%
Middle
—
Top 40%
—
—
Top 38%
top 3 5/7
Top 36%
—
Middle
Uptown Girl
—
—
Top 27%
—
Top 23%
Top 23%
—
Top 37%
Top 28%
—
Colonel Sanders
Bottom 25%
Middle
Bottom 34%
Bottom 29%
Bottom 37%
Top 30%
Bottom 28%
Top 37%
Bottom 36%
Top 17%

Cores in 1000m 1v1

← all cores
House o' rugs
  • Gnaesterwon 13 of 20 (avg 50%) · league rank Top 10% (53%)

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%63%
21000m 6 gate madness100%50%
31200m 12 gate WTA100%60%
41400m 1v1100%48%
51200m 6 gate madness100%73%
61800m 1v1100%59%
71600m 6 gate madness100%79%
81800m 12 gate WTA100%20%
92200m 1v1100%53%
102000m 6 gate madness100%44%
112200m 6 gate madness100%70%
121000m 1v1100%63%
131000m 6 gate madness100%50%
141400m 1v1100%48%
151200m 6 gate madness100%73%
161800m 1v1100%59%
171600m 6 gate madness100%79%
182200m 1v199%53%
191000m 1v199%63%
201200m 6 gate madness99%73%
212000m 6 gate madness96%44%
222200m 6 gate madness91%70%
232200m 1v185%53%
241000m 1v180%63%
251400m 1v175%48%
262000m 6 gate madness67%44%
271800m 1v159%59%
281000m 6 gate madness54%50%
292200m 1v138%53%
301200m 6 gate madness28%73%
311600m 6 gate madness20%79%
321200m 1v120%0%
332000m 6 gate madness9%44%
341400m 6 gate madness9%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).