- 2000m 6 gate madness 44% · 21st of 32 · 13 rounds
- 1400m 1v1 48% · 19th of 32 · 14 rounds
- 1200m 6 gate madness 73% · 3rd of 33 · 17 rounds
- 1600m 6 gate madness 79% · 2nd of 32 · 12 rounds
- 1000m 1v1 63% · 5th of 33 · 20 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.8/map | 1200m6 gate madnessavg 50% · 3.3/map | 2200m1v1avg 50% · 3.2/map | 1400m1v1avg 50% · 2.7/map | 2000m6 gate madnessavg 50% · 2.7/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.2/map | 2200m6 gate madnessavg 50% · 1.9/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Gnaester | ★Top 10% won 13/20 | Top 10% top 3 10/17 | — | Top 12% | — | — | ★Top 12% top 3 6/12 | Middle | — | ★Top 4% won 0/5 |
| Thrill of the hunt | Top 29% | Top 9% top 3 9/17 | Bottom 38% | Top 6% won 7/14 | Top 24% | Middle | Top 28% top 3 1/5 | ★Top 5% top 3 11/12 | Bottom 38% | Middle won 1/5 |
| Jasper's Brat | — | Bottom 9% | ★Top 3% won 9/17 | — | Top 11% top 3 5/13 | Top 39% | — | Middle | ★Top 2% top 3 8/10 | Bottom 12% won 0/5 |
| Thick thighs save lives | Top 23% | Top 12% top 3 13/17 | Bottom 35% | ★Top 2% | — | Top 35% | Top 18% top 3 5/12 | Top 10% | Bottom 30% | Bottom 7% |
| Mr Rogers | Middle | Middle | Top 33% | Middle | Top 20% | Top 21% | Middle | Top 25% top 3 7/12 | Top 33% | Top 22% won 2/5 |
| Boo! Khakis | — | — | Top 10% | — | Top 23% top 3 4/13 | Middle | — | Middle | Top 12% top 3 6/10 | — |
| Slava Ukraini! | — | — | Top 8% | — | ★Top 8% top 3 8/13 | Middle | — | Bottom 15% | Top 4% top 3 4/10 | — |
| Beaver Pelt | — | ★Top 7% | Middle | Top 27% | Middle | Top 22% won 7/12 | — | Top 22% | Middle | Top 25% won 0/5 |
| Bootleg Station Wagon | Middle | Top 38% | Bottom 35% | Top 24% | Bottom 37% | Middle | Middle | Top 22% top 3 4/12 | Bottom 36% | Top 33% |
| April O'Neil | Bottom 7% | Bottom 28% | Top 22% | Top 36% | Top 13% | ★Top 15% | Bottom 7% | Middle | Top 23% | Middle won 0/5 |
| Gozer the Gozerian | Top 38% | Middle | — | Top 40% | — | — | Top 38% top 3 5/7 | Top 36% | — | Middle |
| Uptown Girl | — | — | Top 27% | — | Top 23% | Top 23% | — | Top 37% | Top 28% | — |
| Colonel Sanders | Bottom 25% | Middle | Bottom 34% | Bottom 29% | Bottom 37% | Top 30% | Bottom 28% | Top 37% | Bottom 36% | Top 17% |
Cores in 1000m 1v1
← all cores- Gnaesterwon 13 of 20 (avg 50%) · league rank Top 10% (53%)
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).