Compare with
Losing the most points
- 2200m 24 gate madness 20% · 37th of 40 · 35 rounds
- 1000m 1v1 27% · 39th of 40 · 24 rounds
- 1400m 22 gate WTA 0% · 39th of 39 · 7 rounds
Winning the most points
- 1200m 6 gate WTA 88% · 1st of 40 · 14 rounds
- 1000m 6 gate madness 79% · 2nd of 40 · 18 rounds
- 1800m 4 gate WTA 82% · 1st of 40 · 11 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 22 gate WTA
← all coresDanshan
- BOT Orion Duskbladebeats 74% · 2 races · 0 won · 0 top 3
- Haunted Nitrobeats 71% · 2 races · 0 won · 0 top 3
- Lethal Chaosbeats 71% · 2 races · 0 won · 1 top 3
- Ferrari vs Fordbeats 60% · 7 races · 0 won · 0 top 3
- Text Mebeats 58% · 7 races · 0 won · 0 top 3
- Unlit Cellbeats 57% · 9 races · 0 won · 1 top 3
- BOT v2 Astra Stormbornbeats 62% · 2 races · 0 won · 0 top 3
- BOT Kael Ghoststepbeats 54% · 7 races · 0 won · 0 top 3
- Knot Wardenbeats 51% · 9 races · 0 won · 1 top 3
- BOT Kael Duskbladebeats 50% · 2 races · 0 won · 0 top 3
- BOT Nyx Blackthornbeats 50% · 7 races · 0 won · 0 top 3
- BOT v2 Orion Steelheartbeats 46% · 7 races · 0 won · 0 top 3
- BOT Nero Flarewindbeats 40% · 2 races · 0 won · 0 top 3
- BOT v2 Juno Ironcladbeats 33% · 2 races · 0 won · 0 top 3
- Long Ride Mollybeats 38% · 7 races · 0 won · 1 top 3
- Madness 3beats 26% · 2 races · 0 won · 0 top 3
- BOT Kane Grimspirebeats 21% · 2 races · 0 won · 0 top 3
- BOT v2 Drake Crimsonbeats 33% · 7 races · 0 won · 0 top 3
- BOT Astra Darkmoorbeats 32% · 7 races · 0 won · 1 top 3
- Hog Headbeats 27% · 7 races · 0 won · 1 top 3
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).