Team report · all teams
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
BOT Nyx Blackthorn740.7× avg
BOT Nero Flarewind731.7× avg
Lethal Chaos670.8× avg
Unlit Cell620.9× avg
BOT v2 Juno Ironclad611.3× avg
Hog Head581.5× avg
Long Ride Molly580.9× avg
Haunted Nitro571.0× avg
BOT Rex Blackthorn550.2× avg
Madness 3540.4× avg
BOT v2 Sable Skyrunner530.4× avg
Ferrari vs Ford521.0× avg
BOT Kael Ghoststep500.0× avg
BOT Blaze Frostfang490.6× avg
Knot Warden471.7× avg
BOT v2 Orion Steelheart470.2× avg
Text Me460.6× avg
BOT Astra Darkmoor460.6× avg
BOT Orion Duskblade450.0× avg
BOT Vex Ghoststep440.2× avg
BOT v2 Nero Ashbane431.2× avg
BOT v2 Drake Crimson421.0× avg
BOT Kael Duskblade410.9× avg
BOT v2 Astra Stormborn390.3× avg
BOT Kane Grimspire390.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).