Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- BOT Nero Flarewindtop 3 2 of 4 (avg 13%) · league rank Middle (11%)
- BOT Blaze Frostfangtop 3 0 of 2 (avg 13%) · league rank Bottom 30% (8.9%)
- BOT Orion Duskbladetop 3 0 of 4 (avg 13%) · league rank Bottom 26% (8.4%)
- BOT v2 Juno Ironcladtop 3 1 of 4 (avg 13%) · league rank Bottom 26% (8.4%)
- BOT Vex Ghoststeptop 3 0 of 2 (avg 13%) · league rank Bottom 22% (8.1%)
- BOT Kane Grimspiretop 3 0 of 4 (avg 13%) · league rank Bottom 21% (8.0%)
- BOT v2 Nero Ashbanetop 3 0 of 2 (avg 13%) · league rank Bottom 21% (8.0%)
- BOT v2 Sable Skyrunnertop 3 0 of 2 (avg 13%) · league rank Bottom 20% (7.9%)
- BOT Kael Duskbladetop 3 0 of 4 (avg 13%) · league rank Bottom 20% (7.8%)
- BOT Rex Blackthorntop 3 0 of 2 (avg 13%) · league rank Bottom 17% (7.6%)
- Haunted Nitrotop 3 0 of 2 (avg 13%) · league rank Bottom 17% (7.6%)
- Lethal Chaostop 3 1 of 4 (avg 13%) · league rank Bottom 16% (7.5%)
- BOT v2 Astra Stormborntop 3 0 of 4 (avg 13%) · league rank Bottom 11% (7.0%)
- Text Metop 3 0 of 2 (avg 13%) · league rank Bottom 8% (6.7%)
- Hog Headtop 3 0 of 2 (avg 13%) · league rank Bottom 4% (6.5%)
- Madness 3top 3 0 of 4 (avg 13%) · league rank Bottom 1% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).