- 2200m 24 gate madness 0% · 32nd of 33 · 8 rounds
- 2000m 22 gate WTA 33% · 22nd of 33 · 6 rounds
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 0% 2r · 1.0/map | — | 0% 4r · 31st · 2.0/map | — | 0% 4r · 31st · 3.0/map | 0% 8r · 32nd · 5.0/map | |
| 22 gate WTA | 0% 2r · 2.8/map | 0% 3r · 30th · 1.9/map | 0% 2r · 1.5/map | 75% 4r · 2nd · 2.0/map | — | 33% 6r · 22nd · 3.2/map | 0% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1200m 22 gate WTA
← all cores- Lethal Chaosbeats 86% · 1 race · 0 won · 0 top 3
- Haunted Nitrobeats 81% · 1 race · 0 won · 0 top 3
- BOT Blaze Frostfangbeats 76% · 1 race · 0 won · 0 top 3
- BOT Nyx Blackthornbeats 59% · 3 races · 0 won · 0 top 3
- BOT Orion Duskbladebeats 60% · 2 races · 0 won · 1 top 3
- Madness 3beats 62% · 1 race · 0 won · 0 top 3
- Text Mebeats 55% · 2 races · 0 won · 0 top 3
- Unlit Cellbeats 52% · 1 race · 0 won · 0 top 3
- BOT v2 Drake Crimsonbeats 50% · 2 races · 0 won · 0 top 3
- Hog Headbeats 43% · 2 races · 0 won · 0 top 3
- Knot Wardenbeats 38% · 1 race · 0 won · 0 top 3
- Ferrari vs Fordbeats 38% · 2 races · 0 won · 0 top 3
- Long Ride Mollybeats 38% · 2 races · 0 won · 0 top 3
- BOT Kael Ghoststepbeats 40% · 3 races · 0 won · 0 top 3
- BOT Astra Darkmoorbeats 33% · 2 races · 0 won · 0 top 3
- BOT v2 Orion Steelheartbeats 29% · 3 races · 0 won · 0 top 3
- BOT Rex Blackthornbeats 5% · 1 race · 0 won · 0 top 3
- BOT Vex Ghoststepbeats 17% · 3 races · 0 won · 0 top 3
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).