Team report · Lower league

Danshan

Power 35.4 · #37 of 40 on Measure · Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 20% · 40th of 40 · 10 rounds
  • 2000m 12 gate madness 30% · 34th of 40 · 10 rounds
Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Danshan
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map2000m1v1avg 50% · 1.0/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map
BOT v2 Juno Ironclad
Top 14%
★Top 1%
Top 2%
Top 39%
top 3 1/6
Top 31%
Top 7%
★Top 3%
Middle
Middle
★Top 12%
won 3/6
BOT Nero Flarewind
★Top 13%
—
Top 10%
★Top 2%
top 3 2/6
★Top 1%
★Top 3%
Top 19%
Bottom 19%
Middle
Top 13%
won 2/6
Haunted Nitro
Middle
Top 6%
Middle
Bottom 27%
top 3 0/6
Bottom 30%
won 0/6
Bottom 33%
Middle
Bottom 26%
Middle
Middle
Lethal Chaos
Bottom 5%
Bottom 31%
—
Bottom 8%
top 3 0/6
Bottom 9%
won 0/6
—
Bottom 20%
★Top 8%
Bottom 31%
Bottom 9%
Madness 3
Bottom 32%
Top 26%
Top 1%
Bottom 17%
top 3 0/6
Bottom 33%
won 1/6
Top 36%
Top 19%
Bottom 39%
Bottom 10%
Middle
Knot Warden
Middle
Top 18%
Top 32%
Bottom 29%
Bottom 27%
Top 30%
won 4/6
Middle
Bottom 3%
won 0/6
Middle
Middle
Unlit Cell
Bottom 3%
Top 35%
won 0/6
Bottom 17%
Bottom 5%
Bottom 6%
Bottom 11%
Bottom 13%
Top 37%
Bottom 13%
Bottom 5%
BOT Rex Blackthorn
Bottom 30%
Top 18%
Top 23%
Bottom 16%
Bottom 22%
Middle
won 2/6
Middle
Top 16%
Top 30%
Bottom 35%
BOT Blaze Frostfang
Middle
Top 24%
Bottom 38%
Middle
top 3 0/6
Middle
Middle
Bottom 21%
Bottom 29%
★Top 18%
Bottom 38%
BOT v2 Orion Steelheart
Bottom 12%
top 3 0/6
Top 31%
Bottom 37%
top 3 2/6
Bottom 8%
Bottom 13%
Bottom 16%
Bottom 31%
Bottom 11%
Bottom 4%
Bottom 16%
BOT Nyx Blackthorn
Bottom 1%
top 3 0/6
Bottom 19%
won 2/6
Bottom 3%
Bottom 1%
Bottom 1%
Bottom 1%
Bottom 6%
Middle
Bottom 9%
Bottom 2%
BOT Kael Ghoststep
Bottom 9%
top 3 1/6
Top 38%
Middle
top 3 1/6
Bottom 6%
Bottom 9%
Bottom 21%
Bottom 30%
won 1/6
Bottom 36%
Bottom 5%
top 3 1/6
Bottom 14%
BOT v2 Nero Ashbane
Bottom 32%
top 3 4/12
Bottom 9%
★Top 1%
Middle
Middle
Top 4%
Bottom 38%
Bottom 25%
Bottom 21%
Bottom 32%
BOT v2 Drake Crimson
Middle
top 3 3/12
Bottom 33%
Middle
Bottom 35%
Bottom 39%
Bottom 38%
Top 39%
—
Bottom 8%
top 3 0/6
Middle
Ferrari vs Ford
Bottom 33%
top 3 1/6
Bottom 16%
Bottom 26%
top 3 5/6
Bottom 26%
Bottom 23%
Bottom 39%
Bottom 26%
Bottom 11%
Middle
top 3 3/6
Bottom 29%
BOT v2 Sable Skyrunner
Bottom 24%
top 3 0/6
Middle
Bottom 32%
Bottom 12%
Bottom 13%
Bottom 23%
Bottom 36%
Middle
Bottom 33%
Bottom 27%
BOT v2 Astra Stormborn
Bottom 6%
Middle
Bottom 21%
Bottom 11%
top 3 0/6
Bottom 10%
Bottom 18%
Bottom 9%
Bottom 25%
Middle
Bottom 7%
Text Me
Bottom 22%
top 3 1/6
Bottom 25%
Middle
Bottom 10%
Bottom 15%
Bottom 31%
Middle
Bottom 17%
Bottom 15%
Bottom 28%
BOT Orion Duskblade
Bottom 39%
Bottom 27%
Bottom 14%
Bottom 24%
top 3 0/6
Bottom 21%
Bottom 13%
Bottom 28%
Bottom 25%
Top 29%
Bottom 36%
BOT Astra Darkmoor
Bottom 21%
top 3 0/6
Bottom 36%
Top 4%
Bottom 14%
Bottom 22%
Top 25%
Bottom 33%
Bottom 12%
Bottom 5%
top 3 0/6
Bottom 23%
BOT Kael Duskblade
Bottom 26%
Bottom 6%
Top 23%
Bottom 36%
top 3 1/6
Bottom 37%
Top 29%
Bottom 29%
Bottom 24%
Bottom 3%
Bottom 27%
BOT Kane Grimspire
Bottom 8%
Bottom 31%
Bottom 4%
Bottom 2%
top 3 0/6
Bottom 2%
Bottom 2%
Bottom 14%
Middle
Bottom 13%
Bottom 10%
Hog Head
Top 31%
Middle
Bottom 23%
Top 26%
top 3 1/6
Top 21%
Bottom 22%
Top 26%
Bottom 1%
Bottom 19%
Top 31%
Long Ride Molly
Middle
top 3 1/6
Bottom 11%
Bottom 27%
Top 19%
Top 21%
Middle
Middle
—
Bottom 13%
top 3 1/6
Middle
BOT Vex Ghoststep
—
Bottom 31%
Bottom 26%
Bottom 34%
top 3 0/6
Bottom 34%
Bottom 20%
—
Bottom 30%
Bottom 28%
top 3 1/6
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
BOT v2 Juno Ironclad251.8× avg
BOT Nero Flarewind251.8× avg
Haunted Nitro250.3× avg
Lethal Chaos250.2× avg
Madness 3250.5× avg
Knot Warden251.0× avg
Unlit Cell250.0× avg
BOT Rex Blackthorn250.8× avg
BOT Blaze Frostfang250.9× avg
BOT v2 Orion Steelheart250.6× avg
BOT Nyx Blackthorn250.7× avg
BOT Kael Ghoststep250.4× avg
BOT v2 Nero Ashbane230.9× avg
BOT v2 Drake Crimson220.6× avg
Ferrari vs Ford221.5× avg
BOT v2 Sable Skyrunner190.0× avg
BOT v2 Astra Stormborn190.4× avg
Text Me190.6× avg
BOT Orion Duskblade190.0× avg
BOT Astra Darkmoor190.5× avg
BOT Kael Duskblade191.7× avg
BOT Kane Grimspire190.4× avg
Hog Head190.4× avg
Long Ride Molly190.8× avg
BOT Vex Ghoststep190.8× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%80%
22200m 6 gate WTA100%20%
31000m 1v1100%0%
42200m 6 gate madness100%0%
52000m 12 gate madness100%30%
61800m 24 gate madness100%20%
71600m 4 gate WTA100%40%
81200m 6 gate WTA100%80%
91600m 1v1100%20%
101000m 6 gate madness100%80%
111400m 12 gate madness100%0%
121000m 24 gate madness100%20%
131200m 4 gate WTA100%60%
142000m 6 gate WTA100%20%
151600m 1v1100%20%
161800m 6 gate madness100%20%
172000m 12 gate madness100%30%
182200m 24 gate madness99%0%
191800m 4 gate WTA99%100%
201800m 6 gate WTA98%0%
212000m 1v196%20%
221600m 6 gate madness91%0%
231000m 12 gate madness82%0%
241200m 24 gate madness77%0%
251400m 4 gate WTA68%0%
261600m 6 gate WTA58%0%
271400m 1v149%—
281800m 6 gate madness38%20%
291800m 12 gate madness30%—
302200m 24 gate madness19%0%
311800m 4 gate WTA11%100%
322200m 6 gate WTA11%20%
332000m 1v17%20%
341800m 6 gate madness7%20%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).