Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 50% 2r · 1.0/map | — | 75% 4r · 4th · 2.0/map | 0% 1r · 1.0/map | |||
| 6 gate madness | 0% 2r · 1.0/map | — | 100% 1r · 0.9/map | 0% 2r · 1.4/map | 0% 2r · 1.0/map | ||
| 12 gate madness | 0% 1r · 0.8/map | 0% 2r · 1.0/map | — | 0% 4r · 29th · 2.0/map | |||
| 24 gate madness | 50% 2r · 1.0/map | — | — | 100% 2r · 1.0/map | 0% 2r · 1.2/map | ||
| 4 gate WTA | 50% 2r · 1.0/map | — | 50% 2r · 1.0/map | 50% 2r · 1.1/map | 0% 2r · 1.0/map | ||
| 6 gate WTA | 0% 2r · 1.0/map | — | 0% 2r · 0.9/map | 0% 2r · 1.0/map | 0% 2r · 1.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 6 gate madness
✕ close- BOT Nyx Blackthorntop 3 0 of 2 (avg 50%) · league rank Middle (50%)
- BOT v2 Nero Ashbanetop 3 2 of 2 (avg 50%) · league rank Bottom 14% (45%)
- BOT v2 Orion Steelhearttop 3 0 of 2 (avg 50%) · league rank Bottom 4% (41%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).