Team report · all teams

Danshan

Power 26.2 · #31 of 32 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Danshan
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.4/map2200m24 gate madnessavg 13% · 1.2/map2200m6 gate WTAavg 17% · 1.1/map1800m4 gate WTAavg 25% · 1.1/map1000m1v1avg 50% · 1.0/map1400m12 gate madnessavg 25% · 1.0/map2000m4 gate WTAavg 25% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map
BOT v2 Juno Ironclad
Middle
top 3 0/2
★Top 13%
★Top 28%
won 0/2
BOT Nero Flarewind
★Top 2%
top 3 1/2
Top 33%
won 0/2
★Top 7%
Haunted Nitro
Bottom 26%
top 3 0/2
Bottom 11%
won 0/2
Lethal Chaos
Bottom 8%
top 3 0/2
Bottom 2%
won 0/2
Madness 3
Bottom 17%
top 3 0/2
Bottom 13%
won 0/2
Middle
Knot Warden
Bottom 28%
Middle
won 1/2
Bottom 2%
won 1/2
Unlit Cell
Bottom 35%
won 2/2
Bottom 5%
Bottom 5%
top 3 0/2
BOT Rex Blackthorn
Bottom 15%
Bottom 28%
won 0/2
Bottom 18%
top 3 0/2
BOT Blaze Frostfang
Middle
top 3 0/2
Bottom 16%
top 3 0/2
BOT v2 Orion Steelheart
Bottom 7%
top 3 0/2
Bottom 23%
top 3 1/2
Bottom 8%
BOT Nyx Blackthorn
Bottom 1%
top 3 0/2
Bottom 7%
won 1/2
Bottom 1%
Bottom 35%
BOT v2 Drake Crimson
Bottom 32%
top 3 1/4
Bottom 34%
Bottom 5%
top 3 0/2
BOT v2 Nero Ashbane
Bottom 24%
top 3 1/4
Middle
Ferrari vs Ford
Bottom 25%
top 3 1/2
Bottom 16%
top 3 1/2
Bottom 25%
Middle
top 3 1/2
BOT Kael Ghoststep
Bottom 6%
top 3 0/2
Bottom 25%
top 3 0/2
Bottom 6%
Bottom 3%
top 3 0/2
BOT v2 Sable Skyrunner
Bottom 18%
top 3 1/2
Bottom 12%
Text Me
Bottom 16%
top 3 0/2
Bottom 10%
BOT Orion Duskblade
Bottom 23%
top 3 0/2
BOT Astra Darkmoor
Bottom 15%
top 3 0/2
Bottom 13%
Bottom 4%
top 3 0/2
Hog Head
Top 27%
top 3 1/2
Top 22%
Long Ride Molly
Middle
top 3 0/2
Top 20%
Bottom 10%
top 3 0/2
Middle
BOT v2 Astra Stormborn
Bottom 11%
top 3 0/2
BOT Kael Duskblade
Bottom 35%
top 3 0/2
BOT Kane Grimspire
Bottom 3%
top 3 0/2
BOT Vex Ghoststep
Bottom 33%
top 3 0/2
Bottom 20%
top 3 1/2

Cores in 1600m 1v1

← all cores
Danshan

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%0%
22200m 6 gate WTA100%0%
31000m 1v1100%50%
42200m 6 gate madness100%0%
52000m 12 gate madness100%0%
61800m 24 gate madness100%100%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%0%
91600m 1v1100%75%
101000m 6 gate madness100%0%
111400m 12 gate madness100%0%
121000m 24 gate madness100%50%
131200m 4 gate WTA100%50%
142000m 6 gate WTA100%0%
151600m 1v1100%75%
161800m 6 gate madness100%0%
172000m 12 gate madness100%0%
182200m 24 gate madness100%0%
191800m 4 gate WTA96%50%
201800m 6 gate WTA95%0%
212000m 1v192%0%
221600m 6 gate madness86%100%
231000m 12 gate madness78%0%
241200m 24 gate madness73%—
251400m 4 gate WTA66%—
261600m 6 gate WTA56%—
271400m 1v140%—
281800m 6 gate madness33%0%
291800m 12 gate madness26%—
302200m 24 gate madness18%0%
311800m 4 gate WTA10%50%
322200m 6 gate WTA10%0%
332000m 1v15%0%
341800m 6 gate madness5%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).