Compare with
Losing the most points
- 1000m 1v1 36% · 38th of 40 · 19 rounds
- 2000m 6 gate madness 33% · 36th of 40 · 14 rounds
- 2200m 1v1 50% · 22nd of 40 · 17 rounds
Winning the most points
- 1000m 6 gate madness 78% · 1st of 40 · 13 rounds
- 1200m 6 gate madness 67% · 1st of 40 · 16 rounds
- 1600m 6 gate madness 80% · 1st of 40 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 36% 19r · 38th · 3.9/map | — | 58% 14r · 9th · 2.8/map | — | 66% 14r · 6th · 2.6/map | — | 50% 17r · 22nd · 3.4/map |
| 6 gate madness | 78% 13r · 1st · 2.5/map | 67% 16r · 1st · 3.3/map | — | 80% 10r · 1st · 2.1/map | 33% 14r · 36th · 2.8/map | 80% 10r · 3rd · 2.0/map | |
| 12 gate WTA | 60% 5r · 13th · 1.0/map | 40% 5r · 27th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 1v1
← all coresDanshan
- Ferrari vs Fordbeats 47% · 19 races · 9 won · 19 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%36%
21000m 6 gate madness100%78%
31200m 12 gate WTA100%60%
41400m 1v1100%58%
51200m 6 gate madness100%67%
61800m 1v1100%66%
71600m 6 gate madness100%80%
81800m 12 gate WTA100%40%
92200m 1v1100%50%
102000m 6 gate madness100%33%
112200m 6 gate madness100%80%
121000m 1v1100%36%
131000m 6 gate madness100%78%
141400m 1v1100%58%
151200m 6 gate madness100%67%
161800m 1v1100%66%
171600m 6 gate madness100%80%
182200m 1v1100%50%
191000m 1v1100%36%
201200m 6 gate madness99%67%
212000m 6 gate madness99%33%
222200m 6 gate madness97%80%
232200m 1v193%50%
241000m 1v187%36%
251400m 1v180%58%
262000m 6 gate madness74%33%
271800m 1v164%66%
281000m 6 gate madness51%78%
292200m 1v141%50%
301200m 6 gate madness25%67%
311600m 6 gate madness12%80%
321200m 1v112%—
332000m 6 gate madness7%33%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).