Compare with
Losing the most points
- 1200m 6 gate madness 32% · 31st of 33 · 10 rounds
- 1400m 1v1 36% · 29th of 32 · 9 rounds
- 1000m 1v1 42% · 26th of 33 · 12 rounds
Winning the most points
- 2000m 6 gate madness 79% · 2nd of 32 · 9 rounds
- 2200m 1v1 68% · 4th of 32 · 10 rounds
- 2200m 6 gate madness 83% · 3rd of 31 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 42% 12r · 26th · 3.8/map | 100% 1r · 0.2/map | 36% 9r · 29th · 2.7/map | — | 67% 9r · 6th · 2.6/map | — | 68% 10r · 4th · 3.2/map |
| 6 gate madness | 61% 9r · 8th · 2.5/map | 32% 10r · 31st · 3.3/map | — | 68% 7r · 8th · 2.2/map | 79% 9r · 2nd · 2.7/map | 83% 6r · 3rd · 1.9/map | |
| 12 gate WTA | 0% 3r · 29th · 1.0/map | 33% 3r · 22nd · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2200m 1v1
← all coresDanshan
- BOT Nero Flarewindbeats 70% · 10 races · 7 won · 10 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%42%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%0%
41400m 1v1100%36%
51200m 6 gate madness100%32%
61800m 1v1100%67%
71600m 6 gate madness100%68%
81800m 12 gate WTA100%33%
92200m 1v1100%68%
102000m 6 gate madness100%79%
112200m 6 gate madness100%83%
121000m 1v1100%42%
131000m 6 gate madness100%61%
141400m 1v1100%36%
151200m 6 gate madness100%32%
161800m 1v1100%67%
171600m 6 gate madness100%68%
182200m 1v199%68%
191000m 1v199%42%
201200m 6 gate madness99%32%
212000m 6 gate madness96%79%
222200m 6 gate madness91%83%
232200m 1v185%68%
241000m 1v180%42%
251400m 1v175%36%
262000m 6 gate madness67%79%
271800m 1v159%67%
281000m 6 gate madness54%61%
292200m 1v138%68%
301200m 6 gate madness28%32%
311600m 6 gate madness20%68%
321200m 1v120%100%
332000m 6 gate madness9%79%
341400m 6 gate madness9%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).