Team report · all teams

Danshan

Power 49.7 · #18 of 33 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1200m 6 gate madness 32% · 31st of 33 · 10 rounds
  • 1400m 1v1 36% · 29th of 32 · 9 rounds
  • 1000m 1v1 42% · 26th of 33 · 12 rounds
Winning the most points
  • 2000m 6 gate madness 79% · 2nd of 32 · 9 rounds
  • 2200m 1v1 68% · 4th of 32 · 10 rounds
  • 2200m 6 gate madness 83% · 3rd of 31 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Danshan
Core1000m1v1avg 50% · 3.8/map1200m6 gate madnessavg 50% · 3.3/map2200m1v1avg 50% · 3.2/map1400m1v1avg 50% · 2.7/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
BOT Nyx Blackthorn
Middle
won 5/12
Top 34%
top 3 3/10
Bottom 6%
Bottom 30%
Bottom 4%
Bottom 5%
Middle
top 3 6/9
Bottom 14%
Bottom 3%
Bottom 6%
won 0/3
BOT Nero Flarewind
Bottom 19%
Bottom 1%
★Top 1%
won 7/10
Bottom 36%
Top 20%
top 3 6/9
Top 7%
Bottom 21%
—
★Top 2%
top 3 3/6
Bottom 16%
Lethal Chaos
★Top 8%
★Top 2%
top 3 4/10
Bottom 19%
Top 10%
Bottom 16%
—
★Top 5%
top 3 5/9
Bottom 27%
Bottom 16%
Bottom 27%
won 0/3
Unlit Cell
Top 37%
Top 22%
top 3 5/10
Bottom 13%
Middle
Bottom 9%
Bottom 20%
Top 37%
top 3 4/9
Top 32%
Bottom 10%
Bottom 22%
won 0/3
BOT v2 Juno Ironclad
Middle
—
Top 14%
Top 30%
★Top 2%
★Top 2%
won 6/9
Middle
★Top 1%
top 3 5/7
Top 12%
—
Hog Head
Bottom 1%
Bottom 9%
Top 11%
Bottom 12%
Top 27%
top 3 7/9
Bottom 25%
Bottom 1%
Middle
Top 10%
top 3 4/6
Bottom 8%
Long Ride Molly
—
Bottom 17%
Top 29%
Bottom 12%
Middle
top 3 3/9
Bottom 26%
—
Bottom 12%
Top 30%
top 3 4/6
Top 38%
Ferrari vs Ford
Bottom 11%
Middle
Bottom 22%
Middle
won 3/9
Bottom 26%
Bottom 23%
Bottom 9%
Bottom 17%
Bottom 21%
★Top 33%
won 0/3
Haunted Nitro
Bottom 26%
Bottom 34%
Middle
Middle
Middle
Middle
Bottom 24%
Top 4%
top 3 6/7
Middle
Bottom 21%
Madness 3
Bottom 39%
Middle
Top 30%
Bottom 33%
Top 13%
Top 3%
Bottom 36%
Top 19%
top 3 2/7
Top 27%
Bottom 12%
BOT Rex Blackthorn
Top 16%
Top 23%
Middle
★Top 5%
Middle
Top 26%
Top 12%
Top 15%
Middle
Bottom 31%
won 0/3
BOT Orion Duskblade
Bottom 25%
Bottom 11%
Bottom 20%
Top 35%
Bottom 30%
Bottom 15%
Bottom 24%
Bottom 26%
Bottom 20%
Bottom 30%
won 0/3
Knot Warden
Bottom 3%
Middle
Bottom 28%
Middle
Middle
Top 32%
Bottom 3%
Top 19%
Bottom 28%
Bottom 38%
BOT v2 Orion Steelheart
Bottom 11%
Bottom 24%
Bottom 36%
Bottom 18%
Bottom 29%
Bottom 40%
Bottom 8%
Top 26%
Bottom 32%
Bottom 2%
BOT Blaze Frostfang
Bottom 29%
Middle
Bottom 36%
Top 10%
Bottom 23%
Bottom 37%
Bottom 29%
Top 22%
Bottom 36%
Middle
BOT Kael Ghoststep
Bottom 36%
Bottom 32%
Bottom 24%
Bottom 17%
Bottom 25%
Middle
Bottom 33%
Top 36%
Bottom 19%
Bottom 9%

Cores in 1000m 1v1

← all cores
Danshan

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%42%
21000m 6 gate madness100%61%
31200m 12 gate WTA100%0%
41400m 1v1100%36%
51200m 6 gate madness100%32%
61800m 1v1100%67%
71600m 6 gate madness100%68%
81800m 12 gate WTA100%33%
92200m 1v1100%68%
102000m 6 gate madness100%79%
112200m 6 gate madness100%83%
121000m 1v1100%42%
131000m 6 gate madness100%61%
141400m 1v1100%36%
151200m 6 gate madness100%32%
161800m 1v1100%67%
171600m 6 gate madness100%68%
182200m 1v199%68%
191000m 1v199%42%
201200m 6 gate madness99%32%
212000m 6 gate madness96%79%
222200m 6 gate madness91%83%
232200m 1v185%68%
241000m 1v180%42%
251400m 1v175%36%
262000m 6 gate madness67%79%
271800m 1v159%67%
281000m 6 gate madness54%61%
292200m 1v138%68%
301200m 6 gate madness28%32%
311600m 6 gate madness20%68%
321200m 1v120%100%
332000m 6 gate madness9%79%
341400m 6 gate madness9%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).