No weak spots with enough rounds yet.
- 1600m 1v1 90% · 2nd of 40 · 10 rounds
- 1800m 6 gate madness 93% · 1st of 39 · 6 rounds
- 2000m 12 gate madness 70% · 4th of 40 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 2000m 4 gate WTA
← all cores- BOT Kane Vortexbeats 61% · 6 races · 2 won · 6 top 3
- Youthful Racerbeats 28% · 6 races · 0 won · 3 top 3
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).