Team report · Lower league

wisdom-weaver

Power 60.1 · #2 of 40 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 1v1 90% · 2nd of 40 · 10 rounds
  • 1800m 6 gate madness 93% · 1st of 39 · 6 rounds
  • 2000m 12 gate madness 70% · 4th of 40 · 10 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores in 1600m 24 gate madness

← all cores
wisdom-weaver

No races in this segment.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%40%
22200m 6 gate WTA100%60%
31000m 1v1100%100%
42200m 6 gate madness100%80%
52000m 12 gate madness100%70%
61800m 24 gate madness100%60%
71600m 4 gate WTA100%80%
81200m 6 gate WTA100%40%
91600m 1v1100%90%
101000m 6 gate madness100%20%
111400m 12 gate madness100%80%
121000m 24 gate madness100%80%
131200m 4 gate WTA100%40%
142000m 6 gate WTA100%80%
151600m 1v1100%90%
161800m 6 gate madness100%93%
172000m 12 gate madness100%70%
182200m 24 gate madness99%77%
191800m 4 gate WTA99%20%
201800m 6 gate WTA98%80%
212000m 1v196%80%
221600m 6 gate madness91%75%
231000m 12 gate madness82%0%
241200m 24 gate madness77%100%
251400m 4 gate WTA68%100%
261600m 6 gate WTA58%0%
271400m 1v149%0%
281800m 6 gate madness38%93%
291800m 12 gate madness30%100%
302200m 24 gate madness19%77%
311800m 4 gate WTA11%20%
322200m 6 gate WTA11%60%
332000m 1v17%80%
341800m 6 gate madness7%93%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).