No weak spots with enough rounds yet.
- 1600m 1v1 90% · 2nd of 40 · 10 rounds
- 1800m 6 gate madness 93% · 1st of 39 · 6 rounds
- 2000m 12 gate madness 70% · 4th of 40 · 10 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.4/map | 2200m24 gate madnessavg 13% · 1.2/map | 2200m6 gate WTAavg 17% · 1.1/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m1v1avg 50% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 1400m12 gate madnessavg 25% · 1.0/map | 2000m4 gate WTAavg 25% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Youthful Racer | Top 33% top 3 4/12 | Middle | ★Top 3% top 3 5/7 | Bottom 37% top 3 0/7 | Top 30% won 0/6 | Middle won 0/6 | ★Top 1% won 5/6 | Bottom 26% | Bottom 3% | Top 20% won 0/6 |
| BOT Kane Vortex | Top 31% top 3 4/12 | Top 24% | Top 8% top 3 3/7 | Top 32% top 3 3/7 | Top 23% won 3/6 | Top 24% won 1/6 | Top 10% | Bottom 23% | Bottom 15% | Top 26% won 2/6 |
| BOT Drake Crimson | ★Top 10% top 3 3/12 | Bottom 33% | Top 17% top 3 5/7 | ★Top 6% top 3 4/7 | ★Top 6% | ★Top 12% | Top 17% | Bottom 25% | Top 19% | ★Top 10% |
| Blitz Gauntlet | Bottom 23% | ★Top 15% won 11/12 | Top 36% | Bottom 38% top 3 0/7 | Bottom 40% | Middle | Bottom 29% | Middle | Bottom 31% top 3 3/6 | Bottom 23% |
| BOT Zed Blackthorn | — | Top 37% | Bottom 6% | — | — | Bottom 6% | — | Top 24% won 6/6 | Middle top 3 2/6 | — |
| BOT Kael Stoneveil | — | Middle | — | — | — | — | — | Middle | Top 20% top 3 2/6 | — |
| Arcane Kraken | — | Top 29% | Bottom 27% | — | — | Bottom 14% | — | Bottom 34% | Bottom 23% top 3 0/6 | — |
| Linen - clone | Top 18% top 3 5/12 | — | Top 38% | Middle top 3 0/7 | Top 37% | Top 31% | Top 22% | — | — | Top 18% |
| Quasarbiker | Top 31% top 3 3/12 | Middle | Top 17% | Middle top 3 0/7 | Middle | Top 23% | Top 21% | — | Bottom 34% | Top 29% |
| BOT Kane Ironclad | Bottom 16% | — | Bottom 21% | Middle top 3 0/7 | Middle won 1/6 | Bottom 14% | Bottom 37% | — | — | Bottom 21% |
| Jaded Prowler | Top 24% top 3 5/12 | — | Bottom 34% | Middle top 3 0/7 | Middle | Bottom 34% | Top 28% | — | — | Top 24% |
| BOT Astra Frostfang | — | — | — | — | — | — | — | Bottom 38% | — | — |
| Wild Juggernaut | — | Bottom 26% | — | — | — | — | — | Middle | ★Top 8% top 3 3/6 | — |
| BOT Kael Shadowmourn | Bottom 30% | — | Bottom 39% | Top 26% top 3 2/7 | Top 25% | Middle | Bottom 24% | — | — | Bottom 28% |
| Xcess | — | — | — | — | — | — | — | Bottom 17% | Top 33% top 3 1/6 | — |
| Woven Cheetah | — | — | — | — | — | — | — | Bottom 31% | Bottom 4% | — |
| ww-y-04w | — | — | — | — | — | — | — | Bottom 22% | — | — |
| ww-freak-01 | Bottom 36% | — | Bottom 16% | Middle top 3 0/7 | Middle | Bottom 14% | Bottom 34% | ★Top 4% | — | Bottom 34% |
| BOT Juno Vortex | Bottom 37% | — | — | Middle top 3 1/7 | Middle | — | Bottom 31% | Bottom 10% | Bottom 1% | Bottom 34% |
| BOT Nova Shadowmourn | Bottom 33% | — | — | Top 20% top 3 1/7 | Top 23% | — | Bottom 23% | — | — | Bottom 29% |
| Lethal Bandit | — | Middle | Bottom 25% | Bottom 10% | Bottom 10% | Bottom 13% | — | Middle | Bottom 7% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).