Team report · Lower league

wisdom-weaver

Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league
1000m1200m1400m1600m1800m2000m2200m
1v1———————
6 gate madness——————
12 gate WTA——

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment

No core results here yet.

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%—
21000m 6 gate madness100%—
31200m 12 gate WTA100%—
41400m 1v1100%—
51200m 6 gate madness100%—
61800m 1v1100%—
71600m 6 gate madness100%—
81800m 12 gate WTA100%—
92200m 1v1100%—
102000m 6 gate madness100%—
112200m 6 gate madness100%—
121000m 1v1100%—
131000m 6 gate madness100%—
141400m 1v1100%—
151200m 6 gate madness100%—
161800m 1v1100%—
171600m 6 gate madness100%—
182200m 1v1100%—
191000m 1v196%—
201200m 6 gate madness95%—
212000m 6 gate madness87%—
222200m 6 gate madness85%—
232200m 1v185%—
241000m 1v184%—
251400m 1v176%—
262000m 6 gate madness71%—
271800m 1v162%—
281000m 6 gate madness49%—
292200m 1v136%—
301200m 6 gate madness22%—
311600m 6 gate madness16%—
321200m 1v116%—
332000m 6 gate madness7%—
341400m 6 gate madness7%—
351200m 6 gate madness5%—
362200m 1v15%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).