- 1000m 6 gate madness 13% · 40th of 40 · 13 rounds
- 1800m 1v1 34% · 38th of 40 · 14 rounds
- 1600m 6 gate madness 30% · 36th of 40 · 10 rounds
- 1000m 1v1 71% · 1st of 40 · 20 rounds
- 2000m 6 gate madness 76% · 1st of 40 · 15 rounds
- 2200m 1v1 57% · 12th of 40 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 71% 20r · 1st · 3.9/map | — | 47% 15r · 24th · 2.8/map | — | 34% 14r · 38th · 2.6/map | — | 57% 17r · 12th · 3.4/map |
| 6 gate madness | 13% 13r · 40th · 2.5/map | 39% 16r · 34th · 3.3/map | — | 30% 10r · 36th · 2.1/map | 76% 15r · 1st · 2.8/map | 40% 10r · 26th · 2.0/map | |
| 12 gate WTA | 40% 5r · 29th · 1.0/map | 60% 5r · 11th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Anchor
The races that come up most on Anchor, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 1000m1v1avg 50% · 3.9/map | 2200m1v1avg 50% · 3.4/map | 1200m6 gate madnessavg 50% · 3.3/map | 2000m6 gate madnessavg 50% · 2.8/map | 1400m1v1avg 50% · 2.8/map | 1800m1v1avg 50% · 2.6/map | 1000m6 gate madnessavg 50% · 2.5/map | 1600m6 gate madnessavg 50% · 2.1/map | 2200m6 gate madnessavg 50% · 2.0/map | 1200m12 gate WTAavg 8.3% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| BOT Zed Blackthorn | 52% won 20/27 | — | ★54% top 3 8/23 | — | 49% won 11/20 | 41% | 52% top 3 7/18 | 51% | — | 7.7% won 3/7 |
| BOT Kane Vortex | 46% | 56% | 43% | 56% top 3 9/20 | 47% | 54% won 6/19 | 45% | 53% top 3 3/14 | 58% top 3 5/14 | 4.7% |
| Youthful Racer | 47% | ★59% won 11/23 | 44% | ★62% top 3 16/20 | 47% | ★54% | 45% | 51% | ★65% top 3 8/14 | 4.3% |
| BOT Kael Stoneveil | 49% | — | 47% top 3 13/23 | — | 51% | — | 49% top 3 8/18 | 49% | — | 7.5% won 0/7 |
| BOT Astra Frostfang | 48% | — | 46% top 3 6/23 | — | — | — | 47% top 3 6/18 | — | — | 4.4% won 0/7 |
| Blitz Gauntlet | 50% | 48% | 51% | 43% | 50% | 51% | 50% | ★54% top 3 8/14 | 48% | 6.2% won 1/7 |
| BOT Drake Crimson | 47% | 56% | 45% | 54% top 3 13/20 | 52% | 53% | 46% | 48% | 57% | 6.5% |
| Arcane Kraken | 48% | — | 48% | — | 50% | 47% | 47% | 53% top 3 9/14 | — | 4.8% |
| BOT Kane Ironclad | — | 56% | — | 45% | — | 46% | — | — | 59% top 3 9/14 | — |
| Wild Juggernaut | 50% | — | 43% | — | 51% | — | 50% | 47% | — | 6.7% won 0/7 |
| ww-y-04w | 46% | — | 45% | — | — | — | 44% | — | — | 4.4% won 0/7 |
| Linen - clone | — | 53% | — | 53% | — | 51% | — | — | 54% | — |
| Quasarbiker | — | 51% | — | 54% | 48% | 53% | — | 51% | 51% | — |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).