Team report · Lower league

wisdom-weaver

Power 54.1 · #13 of 40 on Anchor · Power Rankings
Compare with
Losing the most points
  • 1000m 6 gate madness 13% · 40th of 40 · 13 rounds
  • 1800m 1v1 34% · 38th of 40 · 14 rounds
  • 1600m 6 gate madness 30% · 36th of 40 · 10 rounds
Winning the most points
  • 1000m 1v1 71% · 1st of 40 · 20 rounds
  • 2000m 6 gate madness 76% · 1st of 40 · 15 rounds
  • 2200m 1v1 57% · 12th of 40 · 17 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Each core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.

wisdom-weaver
Core1000m1v1avg 50% · 3.9/map2200m1v1avg 50% · 3.4/map1200m6 gate madnessavg 50% · 3.3/map2000m6 gate madnessavg 50% · 2.8/map1400m1v1avg 50% · 2.8/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.1/map2200m6 gate madnessavg 50% · 2.0/map1200m12 gate WTAavg 8.3% · 1.0/map
BOT Zed Blackthorn
52%
won 20/27
—
★54%
top 3 8/23
—
49%
won 11/20
41%
52%
top 3 7/18
51%
—
7.7%
won 3/7
BOT Kane Vortex
46%
56%
43%
56%
top 3 9/20
47%
54%
won 6/19
45%
53%
top 3 3/14
58%
top 3 5/14
4.7%
Youthful Racer
47%
★59%
won 11/23
44%
★62%
top 3 16/20
47%
★54%
45%
51%
★65%
top 3 8/14
4.3%
BOT Kael Stoneveil
49%
—
47%
top 3 13/23
—
51%
—
49%
top 3 8/18
49%
—
7.5%
won 0/7
BOT Astra Frostfang
48%
—
46%
top 3 6/23
—
—
—
47%
top 3 6/18
—
—
4.4%
won 0/7
Blitz Gauntlet
50%
48%
51%
43%
50%
51%
50%
★54%
top 3 8/14
48%
6.2%
won 1/7
BOT Drake Crimson
47%
56%
45%
54%
top 3 13/20
52%
53%
46%
48%
57%
6.5%
Arcane Kraken
48%
—
48%
—
50%
47%
47%
53%
top 3 9/14
—
4.8%
BOT Kane Ironclad
—
56%
—
45%
—
46%
—
—
59%
top 3 9/14
—
Wild Juggernaut
50%
—
43%
—
51%
—
50%
47%
—
6.7%
won 0/7
ww-y-04w
46%
—
45%
—
—
—
44%
—
—
4.4%
won 0/7
Linen - clone
—
53%
—
53%
—
51%
—
—
54%
—
Quasarbiker
—
51%
—
54%
48%
53%
—
51%
51%
—

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
BOT Zed Blackthorn951.1× avg
BOT Kane Vortex740.7× avg
Youthful Racer641.2× avg
BOT Kael Stoneveil481.0× avg
BOT Astra Frostfang480.6× avg
Blitz Gauntlet281.1× avg
BOT Drake Crimson271.3× avg
Arcane Kraken141.3× avg
BOT Kane Ironclad141.3× avg
Wild Juggernaut70.0× avg
ww-y-04w70.0× avg
Linen - clone71.7× avg
Quasarbiker73.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%71%
21000m 6 gate madness100%13%
31200m 12 gate WTA100%40%
41400m 1v1100%47%
51200m 6 gate madness100%39%
61800m 1v1100%34%
71600m 6 gate madness100%30%
81800m 12 gate WTA100%60%
92200m 1v1100%57%
102000m 6 gate madness100%76%
112200m 6 gate madness100%40%
121000m 1v1100%71%
131000m 6 gate madness100%13%
141400m 1v1100%47%
151200m 6 gate madness100%39%
161800m 1v1100%34%
171600m 6 gate madness100%30%
182200m 1v1100%57%
191000m 1v1100%71%
201200m 6 gate madness99%39%
212000m 6 gate madness99%76%
222200m 6 gate madness97%40%
232200m 1v193%57%
241000m 1v187%71%
251400m 1v180%47%
262000m 6 gate madness74%76%
271800m 1v164%34%
281000m 6 gate madness51%13%
292200m 1v141%57%
301200m 6 gate madness25%39%
311600m 6 gate madness12%30%
321200m 1v112%—
332000m 6 gate madness7%76%
341400m 6 gate madness7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).