Compare with
Losing the most points
- 1000m 6 gate madness 13% · 40th of 40 · 13 rounds
- 1800m 1v1 34% · 38th of 40 · 14 rounds
- 1600m 6 gate madness 30% · 36th of 40 · 10 rounds
Winning the most points
- 1000m 1v1 71% · 1st of 40 · 20 rounds
- 2000m 6 gate madness 76% · 1st of 40 · 15 rounds
- 2200m 1v1 57% · 12th of 40 · 17 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the league| 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m | |
|---|---|---|---|---|---|---|---|
| 1v1 | 71% 20r · 1st · 3.9/map | — | 47% 15r · 24th · 2.8/map | — | 34% 14r · 38th · 2.6/map | — | 57% 17r · 12th · 3.4/map |
| 6 gate madness | 13% 13r · 40th · 2.5/map | 39% 16r · 34th · 3.3/map | — | 30% 10r · 36th · 2.1/map | 76% 15r · 1st · 2.8/map | 40% 10r · 26th · 2.0/map | |
| 12 gate WTA | 40% 5r · 29th · 1.0/map | 60% 5r · 11th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1800m 12 gate WTA
← all coreswisdom-weaver
- Youthful Racerbeats 71% · 7 races · 0 won · 3 top 3
- Quasarbikerbeats 69% · 7 races · 2 won · 4 top 3
- BOT Drake Crimsonbeats 56% · 7 races · 1 won · 3 top 3
- BOT Kane Vortexbeats 53% · 7 races · 0 won · 1 top 3
- Linen - clonebeats 39% · 7 races · 1 won · 2 top 3
- Blitz Gauntletbeats 36% · 7 races · 0 won · 0 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%71%
21000m 6 gate madness100%13%
31200m 12 gate WTA100%40%
41400m 1v1100%47%
51200m 6 gate madness100%39%
61800m 1v1100%34%
71600m 6 gate madness100%30%
81800m 12 gate WTA100%60%
92200m 1v1100%57%
102000m 6 gate madness100%76%
112200m 6 gate madness100%40%
121000m 1v1100%71%
131000m 6 gate madness100%13%
141400m 1v1100%47%
151200m 6 gate madness100%39%
161800m 1v1100%34%
171600m 6 gate madness100%30%
182200m 1v1100%57%
191000m 1v1100%71%
201200m 6 gate madness99%39%
212000m 6 gate madness99%76%
222200m 6 gate madness97%40%
232200m 1v193%57%
241000m 1v187%71%
251400m 1v180%47%
262000m 6 gate madness74%76%
271800m 1v164%34%
281000m 6 gate madness51%13%
292200m 1v141%57%
301200m 6 gate madness25%39%
311600m 6 gate madness12%30%
321200m 1v112%—
332000m 6 gate madness7%76%
341400m 6 gate madness7%—
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).