Compare with
Power
59.1
4th of 26
Standings
5th
15 pts
Matches
5–2
15 pts · rounds 297–273
Next match
Iron Horse Racing
Week 8
Best map
Miracles
Power 62.3 · 4th · 1–2
Worst map
Measure
Power 52.2 · 13th · 2–3
Above average
Glory
Power 60.7 · 2nd · 5–2
Above average
Anchor
Power 58.3 · 4th · 4–1
Where do we lose the most points?
2000m 6 gate WTA31%
1000m 1v140%
1000m 22 gate WTA28%
Where we win them
1600m 24 gate WTA84%
1400m 1v182%
1200m 6 gate madness70%
Next match: what do we pick, ban and field?
Pick GloryBan Measure
1600m 24 gate WTABlazing Aura, Randy Steel
2000m 6 gate WTAThieving X Returns, Harmonious Theft
1200m 6 gate WTAResurrected Priestess, Randy
Are we good enough at…
Not yet
40% of rounds · 20th of 26 · 25 rounds
0%league average 50%100%
Which cores are costing us?
Harmonious Butt0.1× avg
Discarded Blaze0.2× avg
Grand Theft Fusion0.6× avg
Carrying us
Randy Steel2.6× avg
Defiant Blaze1.5× avg
Defiant Serpent1.4× avg
Where are they better than us?
1000m 1v140 vs 62%
2200m 6 gate madness40 vs 79%
1800m 24 gate madness55 vs 76%
Where we're better
1600m 24 gate WTA84 vs 30%
1200m 6 gate madness70 vs 29%
› Roster · 20 coresby distance type
Sprint · 4
- Resurrected PriestessSprint
- IrukandjiSprint
- Resurrected Roo Sprint
- RandySprint
Mid · 4
- Grungy XMid
- Llama StormMid
- Randy SteelMid
- Blazing AuraMid
Marathon · 12
- Fused SteelMid-Marathon
- Thieving X ReturnsMarathon
- Fused BlazeMid-Marathon
- Grand Theft FusionMarathon
- Lethal ArrowMarathon
- Haunted ArrowMid-Marathon
- Defiant SerpentMid-Marathon
- Harmonious TheftMarathon
- Defiant BlazeMid-Marathon
- Harmonious ButtMarathon
- Sonic BladeMarathon
- Discarded BlazeMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).