Team report · Lower league

Lightning Fast Racing

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Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Fused Steel2871.2× avg
Resurrected Priestess2351.1× avg
Defiant Serpent2261.4× avg
Llama Storm2230.7× avg
Thieving X Returns2101.1× avg
Blazing Aura2040.9× avg
Fused Blaze1861.4× avg
Defiant Blaze1801.5× avg
Resurrected Roo 1770.6× avg
Grand Theft Fusion1690.6× avg
Irukandji1471.0× avg
Grungy X1450.6× avg
Haunted Arrow1411.4× avg
Harmonious Theft1340.7× avg
Randy1141.3× avg
Lethal Arrow780.9× avg
Harmonious Butt780.1× avg
Randy Steel732.6× avg
Usher Blaze651.0× avg
Uptown Prowler621.1× avg
Discarded Blaze600.2× avg
Grungy Llama281.4× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Iron Horse Racing: Power 61.6, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).