Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 40%25r 62%24r | 0%5r 60%5r | 82%6r 54%7r | 60%10r 33%9r | 61%19r 50%18r | 40%7r 60%5r | 62%18r 50%16r |
| 6 gate madness | 56%19r 51%17r | 70%10r 29%11r | 100%5r 60%5r | 52%10r 56%9r | 60%12r 78%9r | 49%16r 53%17r | 40%15r 79%14r |
| 12 gate madness | —0r —0r | 60%5r 50%4r | 50%2r 50%2r | 60%5r 50%4r | |||
| 24 gate madness | 63%8r 83%6r | 75%8r 83%6r | 33%6r 50%4r | 33%3r 0%1r | 55%11r 76%8r | 59%18r 61%12r | |
| 4 gate WTA | 29%7r 100%2r | 79%6r 100%4r | 62%15r 54%6r | 40%6r 50%4r | 59%21r 14%9r | 40%5r 0%4r | 70%12r 100%4r |
| 6 gate WTA | 41%6r 75%4r | 61%13r 38%4r | 25%4r 67%3r | 60%5r 100%4r | 31%26r 31%10r | 21%9r 72%6r | |
| 12 gate WTA | 60%5r 40%5r | 20%5r 40%5r | |||||
| 16 gate WTA | 28%8r 0%3r | 57%8r 100%2r | 43%7r 0%2r | 40%5r 50%2r | 64%14r 50%4r | ||
| 22 gate WTA | 28%9r 78%5r | 55%9r 34%6r | 0%3r 100%2r | 67%9r 67%6r | 100%3r 100%2r | 33%6r 25%4r | 55%5r 100%2r |
| 24 gate WTA | 43%7r 100%2r | 43%7r 50%2r | 84%18r 30%6r | 67%6r 100%2r | 100%1r 0%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Defiant Blazetop 3 1 of 3 (avg 13%) · league rank Top 1% (20%)
- Defiant Serpenttop 3 1 of 3 (avg 13%) · league rank Top 1% (19%)
- Fused Blazetop 3 1 of 3 (avg 13%) · league rank Top 2% (18%)
- Grungy Xtop 3 0 of 3 (avg 13%) · league rank Top 3% (18%)
- Fused Steeltop 3 0 of 3 (avg 13%) · league rank Top 9% (16%)
- Blazing Auratop 3 0 of 3 (avg 13%) · league rank Top 36% (13%)
- Llama Stormtop 3 0 of 3 (avg 13%) · league rank Middle (13%)
- Discarded Blazetop 3 0 of 3 (avg 13%) · league rank Middle (12%)
- Irukandjitop 3 1 of 3 (avg 13%) · league rank Bottom 23% (9.3%)
- Resurrected Roo top 3 0 of 3 (avg 13%) · league rank Bottom 23% (9.3%)
- Harmonious Thefttop 3 0 of 3 (avg 13%) · league rank Bottom 16% (8.1%)
- Randytop 3 0 of 3 (avg 13%) · league rank Bottom 15% (7.9%)
- Autonomous top 3 1 of 1 (avg 13%) · league rank Top 6% (17%)
- Nostalgictop 3 0 of 1 (avg 13%) · league rank Top 22% (15%)
- Odd Ducktop 3 0 of 1 (avg 13%) · league rank Top 32% (14%)
- London Fogtop 3 0 of 1 (avg 13%) · league rank Middle (12%)
- Neon Strikertop 3 0 of 1 (avg 13%)
- Absolute Zerotop 3 0 of 1 (avg 13%)
- Death Crosstop 3 0 of 1 (avg 13%)
- Laser Eyestop 3 0 of 1 (avg 13%)
- Slim Penguintop 3 0 of 1 (avg 13%) · league rank Middle (11%)
- Last Shottop 3 0 of 1 (avg 13%) · league rank Bottom 36% (11%)
- Cinematic Goldtop 3 0 of 1 (avg 13%) · league rank Bottom 30% (10%)
- Heavy Fisttop 3 0 of 1 (avg 13%) · league rank Bottom 6% (6.8%)
Iron Horse Racing: Power 61.6, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).