Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 40%25r 64%25r | 0%5r 60%5r | 82%6r 54%7r | 60%10r 30%10r | 61%19r 53%19r | 40%7r 60%5r | 62%18r 53%17r |
| 6 gate madness | 56%19r 54%18r | 70%10r 29%11r | 100%5r 60%5r | 52%10r 60%10r | 60%12r 70%10r | 49%16r 53%17r | 40%15r 73%15r |
| 12 gate madness | —0r —0r | 60%5r 60%5r | 50%2r 50%2r | 60%5r 40%5r | |||
| 24 gate madness | 63%8r 75%8r | 75%8r 75%8r | 33%6r 50%6r | 33%3r 0%2r | 55%11r 73%11r | 59%18r 55%18r | |
| 4 gate WTA | 29%7r 100%2r | 79%6r 100%5r | 62%15r 61%7r | 40%6r 60%5r | 59%21r 13%10r | 40%5r 0%5r | 70%12r 100%4r |
| 6 gate WTA | 41%6r 60%5r | 60%13r 38%4r | 25%4r 67%3r | 60%5r 100%5r | 31%26r 37%11r | 21%9r 77%7r | |
| 12 gate WTA | 60%5r 40%5r | 20%5r 40%5r | |||||
| 16 gate WTA | 28%8r 0%3r | 57%8r 100%2r | 43%7r 0%2r | 40%5r 50%2r | 64%14r 50%4r | ||
| 22 gate WTA | 28%9r 58%8r | 55%9r 45%9r | 0%3r 100%3r | 67%9r 67%9r | 100%3r 67%3r | 33%6r 50%6r | 55%5r 90%4r |
| 24 gate WTA | 43%7r 100%2r | 43%7r 50%2r | 84%18r 30%6r | 67%6r 100%2r | 100%1r 0%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1000m 24 gate madness
✕ close- Defiant Serpenttop 3 2 of 8 (avg 13%) · league rank Top 12% (16%)
- Resurrected Priestesstop 3 2 of 8 (avg 13%) · league rank Top 18% (15%)
- Thieving X Returnstop 3 1 of 5 (avg 13%) · league rank Top 18% (15%)
- Randy Steeltop 3 3 of 6 (avg 13%) · league rank Top 24% (14%)
- Randytop 3 2 of 6 (avg 13%) · league rank Top 37% (12%)
- Llama Stormtop 3 0 of 8 (avg 13%) · league rank Middle (12%)
- Fused Blazetop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Defiant Blazetop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Uptown Prowlertop 3 0 of 2 (avg 13%)
- Usher Blazetop 3 0 of 2 (avg 13%)
- Grungy Llamatop 3 0 of 2 (avg 13%)
- Blazing Auratop 3 1 of 6 (avg 13%) · league rank Bottom 36% (9.6%)
- Grungy Xtop 3 0 of 3 (avg 13%) · league rank Bottom 32% (9.1%)
- Fused Steeltop 3 0 of 8 (avg 13%) · league rank Bottom 31% (9.0%)
- Resurrected Roo top 3 1 of 8 (avg 13%) · league rank Bottom 20% (7.8%)
- Irukandjitop 3 0 of 8 (avg 13%) · league rank Bottom 15% (7.3%)
- Odd Ducktop 3 0 of 6 (avg 13%) · league rank Top 3% (18%)
- Lady in the Streettop 3 3 of 6 (avg 13%) · league rank Top 5% (17%)
- Death Crosstop 3 1 of 6 (avg 13%) · league rank Top 7% (17%)
- Slim Penguintop 3 0 of 6 (avg 13%) · league rank Top 7% (17%)
- London Fogtop 3 1 of 6 (avg 13%) · league rank Top 10% (16%)
- Absolute Zerotop 3 3 of 6 (avg 13%) · league rank Top 13% (15%)
- Autonomous top 3 0 of 6 (avg 13%) · league rank Top 19% (15%)
- Chilly Rabbittop 3 1 of 4 (avg 13%) · league rank Top 22% (14%)
- Winstontop 3 3 of 6 (avg 13%) · league rank Top 38% (12%)
- Frozen Voidtop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- MYSTERIOUS GURUtop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Laser Eyestop 3 0 of 6 (avg 13%) · league rank Bottom 17% (7.6%)
- Celinetop 3 0 of 6 (avg 13%) · league rank Bottom 10% (6.9%)
Iron Horse Racing: Power 62.5, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).