Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 40%25r 62%24r | 0%5r 60%5r | 82%6r 54%7r | 60%10r 33%9r | 61%19r 50%18r | 40%7r 60%5r | 62%18r 50%16r |
| 6 gate madness | 56%19r 51%17r | 70%10r 29%11r | 100%5r 60%5r | 52%10r 56%9r | 60%12r 78%9r | 49%16r 53%17r | 40%15r 79%14r |
| 12 gate madness | —0r —0r | 60%5r 50%4r | 50%2r 50%2r | 60%5r 50%4r | |||
| 24 gate madness | 63%8r 83%6r | 75%8r 83%6r | 33%6r 50%4r | 33%3r 0%1r | 55%11r 76%8r | 59%18r 61%12r | |
| 4 gate WTA | 29%7r 100%2r | 79%6r 100%4r | 62%15r 54%6r | 40%6r 50%4r | 59%21r 14%9r | 40%5r 0%4r | 70%12r 100%4r |
| 6 gate WTA | 41%6r 75%4r | 61%13r 38%4r | 25%4r 67%3r | 60%5r 100%4r | 31%26r 31%10r | 21%9r 72%6r | |
| 12 gate WTA | 60%5r 40%5r | 20%5r 40%5r | |||||
| 16 gate WTA | 28%8r 0%3r | 57%8r 100%2r | 43%7r 0%2r | 40%5r 50%2r | 64%14r 50%4r | ||
| 22 gate WTA | 28%9r 78%5r | 55%9r 34%6r | 0%3r 100%2r | 67%9r 67%6r | 100%3r 100%2r | 33%6r 25%4r | 55%5r 100%2r |
| 24 gate WTA | 43%7r 100%2r | 43%7r 50%2r | 84%18r 30%6r | 67%6r 100%2r | 100%1r 0%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Usher Blazewon 1 of 6 (avg 4.2%) · league rank Top 1% (8.6%)
- Defiant Blazewon 1 of 18 (avg 4.2%) · league rank Top 1% (7.9%)
- Defiant Serpentwon 1 of 18 (avg 4.2%) · league rank Top 2% (7.4%)
- Resurrected Priestesswon 2 of 18 (avg 4.2%) · league rank Top 3% (6.8%)
- Fused Blazewon 1 of 18 (avg 4.2%) · league rank Top 5% (6.4%)
- Grungy Xwon 2 of 18 (avg 4.2%) · league rank Top 8% (6.0%)
- Fused Steelwon 0 of 18 (avg 4.2%) · league rank Top 8% (6.0%)
- Randy Steelwon 2 of 12 (avg 4.2%) · league rank Top 11% (5.7%)
- Thieving X Returnswon 2 of 18 (avg 4.2%) · league rank Top 36% (4.3%)
- Blazing Aurawon 2 of 12 (avg 4.2%) · league rank Middle (4.0%)
- Discarded Blazewon 0 of 12 (avg 4.2%) · league rank Middle (3.7%)
- Llama Stormwon 1 of 18 (avg 4.2%) · league rank Middle (3.4%)
- Grungy Llamawon 0 of 6 (avg 4.2%) · league rank Middle (3.3%)
- Uptown Prowlerwon 0 of 6 (avg 4.2%) · league rank Middle (3.2%)
- Harmonious Theftwon 0 of 18 (avg 4.2%) · league rank Bottom 20% (2.4%)
- Autonomous won 0 of 6 (avg 4.2%) · league rank Top 5% (6.4%)
- Odd Duckwon 0 of 6 (avg 4.2%) · league rank Top 14% (5.5%)
- Nostalgicwon 1 of 6 (avg 4.2%) · league rank Top 16% (5.4%)
- Laser Eyeswon 0 of 6 (avg 4.2%) · league rank Top 18% (5.3%)
- Coppolawon 1 of 6 (avg 4.2%) · league rank Top 25% (4.8%)
- Down in Flameswon 0 of 3 (avg 4.2%) · league rank Top 31% (4.5%)
- Death Crosswon 0 of 3 (avg 4.2%) · league rank Top 32% (4.5%)
- Slim Penguinwon 0 of 6 (avg 4.2%) · league rank Middle (3.8%)
- London Fogwon 0 of 6 (avg 4.2%) · league rank Middle (3.7%)
- Frozen Voidwon 0 of 6 (avg 4.2%) · league rank Middle (3.4%)
- Cinematic Goldwon 0 of 6 (avg 4.2%) · league rank Bottom 33% (2.8%)
- Absolute Zerowon 0 of 6 (avg 4.2%) · league rank Bottom 26% (2.5%)
- Chilly Rabbitwon 0 of 6 (avg 4.2%) · league rank Bottom 12% (2.2%)
Iron Horse Racing: Power 61.6, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).