Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 40%25r 62%24r | 0%5r 60%5r | 82%6r 54%7r | 60%10r 33%9r | 61%19r 50%18r | 40%7r 60%5r | 62%18r 50%16r |
| 6 gate madness | 56%19r 51%17r | 70%10r 29%11r | 100%5r 60%5r | 52%10r 56%9r | 60%12r 78%9r | 49%16r 53%17r | 40%15r 79%14r |
| 12 gate madness | —0r —0r | 60%5r 50%4r | 50%2r 50%2r | 60%5r 50%4r | |||
| 24 gate madness | 63%8r 83%6r | 75%8r 83%6r | 33%6r 50%4r | 33%3r 0%1r | 55%11r 76%8r | 59%18r 61%12r | |
| 4 gate WTA | 29%7r 100%2r | 79%6r 100%4r | 62%15r 54%6r | 40%6r 50%4r | 59%21r 14%9r | 40%5r 0%4r | 70%12r 100%4r |
| 6 gate WTA | 41%6r 75%4r | 61%13r 38%4r | 25%4r 67%3r | 60%5r 100%4r | 31%26r 31%10r | 21%9r 72%6r | |
| 12 gate WTA | 60%5r 40%5r | 20%5r 40%5r | |||||
| 16 gate WTA | 28%8r 0%3r | 57%8r 100%2r | 43%7r 0%2r | 40%5r 50%2r | 64%14r 50%4r | ||
| 22 gate WTA | 28%9r 78%5r | 55%9r 34%6r | 0%3r 100%2r | 67%9r 67%6r | 100%3r 100%2r | 33%6r 25%4r | 55%5r 100%2r |
| 24 gate WTA | 43%7r 100%2r | 43%7r 50%2r | 84%18r 30%6r | 67%6r 100%2r | 100%1r 0%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 22 gate WTA
✕ close- Defiant Blazewon 0 of 5 (avg 4.5%) · league rank Top 6% (7.3%)
- Defiant Serpentwon 1 of 5 (avg 4.5%) · league rank Top 11% (6.7%)
- Thieving X Returnswon 1 of 5 (avg 4.5%) · league rank Top 11% (6.7%)
- Haunted Arrowwon 0 of 5 (avg 4.5%) · league rank Top 16% (5.9%)
- Fused Blazewon 0 of 5 (avg 4.5%) · league rank Top 36% (4.5%)
- Harmonious Theftwon 0 of 5 (avg 4.5%) · league rank Top 39% (4.3%)
- Grand Theft Fusionwon 0 of 5 (avg 4.5%) · league rank Middle (3.6%)
- Llama Stormwon 0 of 5 (avg 4.5%) · league rank Middle (3.4%)
- Lethal Arrowwon 0 of 5 (avg 4.5%) · league rank Middle (3.1%)
- Grungy Xwon 0 of 5 (avg 4.5%) · league rank Bottom 32% (2.7%)
- Harmonious Buttwon 0 of 5 (avg 4.5%) · league rank Bottom 21% (2.5%)
- Nostalgicwon 0 of 2 (avg 4.5%) · league rank Top 7% (7.2%)
- Whoopsiewon 1 of 2 (avg 4.5%)
- Autonomous won 1 of 2 (avg 4.5%)
- Last Shotwon 0 of 2 (avg 4.5%) · league rank Top 31% (4.8%)
- Toxic Empresswon 0 of 2 (avg 4.5%)
- Can't Shut Me Downwon 0 of 2 (avg 4.5%)
- Berserkerwon 0 of 2 (avg 4.5%)
- Chilly Rabbitwon 0 of 2 (avg 4.5%)
- Cinematic Goldwon 0 of 2 (avg 4.5%) · league rank Bottom 40% (3.0%)
- Bet The Underwon 0 of 2 (avg 4.5%) · league rank Bottom 22% (2.5%)
- Pump Itwon 0 of 2 (avg 4.5%) · league rank Bottom 19% (2.4%)
Iron Horse Racing: Power 61.6, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).