Lightning Fast Racing vs Iron Horse Racing
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 40%25r 64%25r | 0%5r 60%5r | 82%6r 54%7r | 60%10r 30%10r | 61%19r 53%19r | 40%7r 60%5r | 62%18r 53%17r |
| 6 gate madness | 56%19r 54%18r | 70%10r 29%11r | 100%5r 60%5r | 52%10r 60%10r | 60%12r 70%10r | 49%16r 53%17r | 40%15r 73%15r |
| 12 gate madness | —0r —0r | 60%5r 60%5r | 50%2r 50%2r | 60%5r 40%5r | |||
| 24 gate madness | 63%8r 75%8r | 75%8r 75%8r | 33%6r 50%6r | 33%3r 0%2r | 55%11r 73%11r | 59%18r 55%18r | |
| 4 gate WTA | 29%7r 100%2r | 79%6r 100%5r | 62%15r 61%7r | 40%6r 60%5r | 59%21r 13%10r | 40%5r 0%5r | 70%12r 100%4r |
| 6 gate WTA | 41%6r 60%5r | 60%13r 38%4r | 25%4r 67%3r | 60%5r 100%5r | 31%26r 37%11r | 21%9r 77%7r | |
| 12 gate WTA | 60%5r 40%5r | 20%5r 40%5r | |||||
| 16 gate WTA | 28%8r 0%3r | 57%8r 100%2r | 43%7r 0%2r | 40%5r 50%2r | 64%14r 50%4r | ||
| 22 gate WTA | 28%9r 58%8r | 55%9r 45%9r | 0%3r 100%3r | 67%9r 67%9r | 100%3r 67%3r | 33%6r 50%6r | 55%5r 90%4r |
| 24 gate WTA | 43%7r 100%2r | 43%7r 50%2r | 84%18r 30%6r | 67%6r 100%2r | 100%1r 0%1r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2000m 22 gate WTA
✕ close- Defiant Serpentwon 0 of 6 (avg 4.5%) · league rank Top 1% (8.5%)
- Lethal Arrowwon 1 of 6 (avg 4.5%) · league rank Top 15% (5.8%)
- Thieving X Returnswon 1 of 6 (avg 4.5%) · league rank Top 21% (5.3%)
- Blazing Aurawon 0 of 6 (avg 4.5%) · league rank Top 25% (5.0%)
- Defiant Blazewon 0 of 6 (avg 4.5%) · league rank Middle (3.8%)
- Harmonious Theftwon 0 of 6 (avg 4.5%) · league rank Middle (3.8%)
- Grungy Xwon 0 of 6 (avg 4.5%) · league rank Middle (3.7%)
- Haunted Arrowwon 0 of 6 (avg 4.5%) · league rank Middle (3.6%)
- Grand Theft Fusionwon 0 of 6 (avg 4.5%) · league rank Middle (3.1%)
- Llama Stormwon 0 of 6 (avg 4.5%) · league rank Bottom 17% (2.4%)
- Harmonious Buttwon 0 of 6 (avg 4.5%) · league rank Bottom 12% (2.3%)
- Nostalgicwon 0 of 4 (avg 4.5%) · league rank Top 6% (7.0%)
- Laser Eyeswon 0 of 4 (avg 4.5%) · league rank Top 11% (6.2%)
- Whoopsiewon 1 of 4 (avg 4.5%) · league rank Top 20% (5.4%)
- Toxic Empresswon 0 of 4 (avg 4.5%) · league rank Top 36% (4.3%)
- Can't Shut Me Downwon 0 of 4 (avg 4.5%) · league rank Middle (4.0%)
- Cinematic Goldwon 0 of 4 (avg 4.5%) · league rank Middle (3.9%)
- Last Shotwon 0 of 4 (avg 4.5%) · league rank Middle (3.6%)
- Coppolawon 0 of 4 (avg 4.5%) · league rank Middle (3.4%)
- Berserkerwon 0 of 4 (avg 4.5%) · league rank Middle (3.2%)
- Chilly Rabbitwon 0 of 4 (avg 4.5%) · league rank Middle (3.1%)
- Pump Itwon 0 of 4 (avg 4.5%) · league rank Bottom 13% (2.3%)
Iron Horse Racing: Power 62.5, #1. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).