Compare with
Power
62.3
4th of 24 on Miracles
Standings
5th
15 pts
Matches
5–2
15 pts · rounds 297–273
Next match
Iron Horse Racing
Week 8
Best map
Miracles
Power 62.3 · 4th · 1–2
Worst map
Measure
Power 52.2 · 13th · 2–3
Above average
Glory
Power 60.7 · 2nd · 5–2
Above average
Anchor
Power 58.3 · 4th · 4–1
Where do we lose the most points?
1000m 22 gate WTA29%
2000m 22 gate WTA33%
1400m 24 gate madness33%
Where we win them
2200m 24 gate madness59%
1600m 22 gate WTA67%
1200m 22 gate WTA55%
Next match: what do we pick, ban and field?
Pick GloryBan Measure
1600m 24 gate WTABlazing Aura, Randy Steel
2000m 6 gate WTAThieving X Returns, Harmonious Theft
1200m 6 gate WTAResurrected Priestess, Randy
Which cores are costing us?
Resurrected Roo 0.0× avg
Harmonious Butt0.0× avg
Grand Theft Fusion0.3× avg
Carrying us
Defiant Serpent2.9× avg
Randy Steel2.9× avg
Thieving X Returns2.2× avg
Where are they better than us?
Where we're better
1200m 22 gate WTA55 vs 34%
2200m 24 gate madness59 vs 59%
Who do they send in…
Toxic Empress10 races · 1 top 3
Whoopsie10 races · 1 top 3
Nostalgic10 races · 3 top 3
Berserker10 races · 0 top 3
› Roster · 20 coresby distance type
Sprint · 4
- Resurrected PriestessSprint
- IrukandjiSprint
- Resurrected Roo Sprint
- RandySprint
Mid · 4
- Grungy XMid
- Llama StormMid
- Randy SteelMid
- Blazing AuraMid
Marathon · 12
- Fused SteelMid-Marathon
- Thieving X ReturnsMarathon
- Fused BlazeMid-Marathon
- Grand Theft FusionMarathon
- Lethal ArrowMarathon
- Haunted ArrowMid-Marathon
- Defiant SerpentMid-Marathon
- Harmonious TheftMarathon
- Defiant BlazeMid-Marathon
- Harmonious ButtMarathon
- Sonic BladeMarathon
- Discarded BlazeMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).