- 1000m 22 gate WTA 42% · 11th of 21 · 6 rounds
- 2200m 24 gate madness 68% · 2nd of 24 · 11 rounds
- 1200m 22 gate WTA 67% · 7th of 24 · 6 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Miracles
The races that come up most on Miracles, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2200m24 gate madnessavg 13% · 5.1/map | 2000m22 gate WTAavg 4.5% · 3.3/map | 1800m24 gate madnessavg 13% · 3.2/map | 1000m22 gate WTAavg 4.5% · 3.1/map | 1600m22 gate WTAavg 4.5% · 2.0/map | 1400m24 gate madnessavg 13% · 2.0/map | 1200m22 gate WTAavg 4.5% · 1.9/map | 1400m22 gate WTAavg 4.5% · 1.6/map | 1000m24 gate madnessavg 13% · 1.0/map | 2200m22 gate WTAavg 4.5% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Defiant Blaze | ★Top 1% top 3 6/11 | Top 37% won 0/4 | ★Top 1% top 3 0/4 | Middle won 0/6 | Top 10% won 0/6 | Top 3% top 3 3/4 | Top 22% won 1/6 | Top 39% top 3 0/2 | ★Top 1% won 0/3 | |
| Llama Storm | Middle top 3 1/11 | Bottom 12% won 0/4 | Middle top 3 0/4 | Bottom 37% won 0/6 | Middle won 0/6 | Middle top 3 0/4 | Bottom 22% won 0/6 | Middle top 3 0/2 | Bottom 39% won 0/3 | |
| Defiant Serpent | Top 19% top 3 1/11 | ★Top 1% won 0/4 | Top 16% top 3 1/4 | ★Top 8% won 2/6 | ★Top 2% won 1/6 | Bottom 38% top 3 0/4 | Top 32% won 1/6 | Top 16% top 3 1/2 | Top 20% won 1/3 | |
| Grungy X | Bottom 34% top 3 0/11 | Middle won 0/4 | Middle top 3 0/4 | Bottom 29% won 0/6 | Top 23% won 0/6 | Bottom 33% top 3 0/4 | Bottom 30% won 0/3 | |||
| Fused Blaze | Top 18% top 3 2/11 | Top 5% top 3 1/4 | Middle won 1/6 | Top 4% won 0/6 | Top 30% top 3 1/4 | Top 39% won 0/6 | Middle top 3 0/2 | Top 27% won 0/3 | ||
| Blazing Aura | Middle top 3 1/11 | Top 21% won 0/4 | Top 34% top 3 0/4 | Top 28% won 0/6 | Middle top 3 0/4 | Top 36% won 0/6 | Bottom 21% top 3 0/2 | |||
| Fused Steel | Top 1% top 3 1/4 | Bottom 39% won 0/6 | Top 5% won 0/6 | Top 5% top 3 0/4 | Top 32% won 0/6 | Bottom 35% top 3 0/2 | ||||
| Thieving X Returns | Top 18% top 3 3/11 | Top 21% won 1/4 | Top 6% top 3 2/4 | Top 17% won 0/6 | ★Top 8% | Top 22% won 0/3 | ||||
| Resurrected Roo | Bottom 13% top 3 0/4 | Bottom 17% won 0/6 | Bottom 27% won 0/6 | Middle top 3 0/4 | Bottom 19% won 0/6 | Bottom 22% top 3 0/2 | ||||
| Resurrected Priestess | Top 16% won 0/6 | Top 5% won 1/6 | Middle top 3 0/4 | Top 13% won 0/6 | Top 19% top 3 1/2 | |||||
| Grand Theft Fusion | Middle top 3 0/11 | Middle won 0/4 | Middle top 3 1/4 | Middle won 0/3 | ||||||
| Harmonious Theft | Middle top 3 0/11 | Middle won 0/4 | Middle won 0/3 | |||||||
| Irukandji | Bottom 10% top 3 0/4 | Bottom 9% won 0/6 | Bottom 11% top 3 0/4 | Bottom 16% won 0/6 | Bottom 12% top 3 0/2 | |||||
| Randy | Middle won 0/6 | Middle top 3 0/4 | Top 6% won 0/6 | Middle top 3 0/2 | ||||||
| Lethal Arrow | Middle top 3 2/11 | Top 25% won 1/4 | Middle won 0/3 | |||||||
| Haunted Arrow | Top 5% top 3 3/11 | Middle won 0/4 | Top 11% won 0/3 | |||||||
| Harmonious Butt | Bottom 36% top 3 0/11 | Bottom 12% won 0/4 | Bottom 25% won 0/3 | |||||||
| Randy Steel | Top 36% won 0/6 | ★Top 1% top 3 3/4 | ★Top 3% won 2/6 | Middle top 3 2/2 | ||||||
| Discarded Blaze | Middle top 3 0/4 | Middle won 1/6 |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
Miracles, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).