Team report · Lower league

Lightning Fast Racing

Power 63.3 · #4 of 24 on Miracles · Power Rankings
Compare with
Losing the most points
  • 1000m 22 gate WTA 42% · 11th of 21 · 6 rounds
Winning the most points
  • 2200m 24 gate madness 68% · 2nd of 24 · 11 rounds
  • 1200m 22 gate WTA 67% · 7th of 24 · 6 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Miracles

The races that come up most on Miracles, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Lightning Fast Racing
Core2200m24 gate madnessavg 13% · 5.1/map2000m22 gate WTAavg 4.5% · 3.3/map1800m24 gate madnessavg 13% · 3.2/map1000m22 gate WTAavg 4.5% · 3.1/map1600m22 gate WTAavg 4.5% · 2.0/map1400m24 gate madnessavg 13% · 2.0/map1200m22 gate WTAavg 4.5% · 1.9/map1400m22 gate WTAavg 4.5% · 1.6/map1000m24 gate madnessavg 13% · 1.0/map2200m22 gate WTAavg 4.5% · 1.0/map
Defiant Blaze
★Top 1%
top 3 6/11
Top 37%
won 0/4
★Top 1%
top 3 0/4
Middle
won 0/6
Top 10%
won 0/6
Top 3%
top 3 3/4
Top 22%
won 1/6
Top 39%
top 3 0/2
★Top 1%
won 0/3
Llama Storm
Middle
top 3 1/11
Bottom 12%
won 0/4
Middle
top 3 0/4
Bottom 37%
won 0/6
Middle
won 0/6
Middle
top 3 0/4
Bottom 22%
won 0/6
Middle
top 3 0/2
Bottom 39%
won 0/3
Defiant Serpent
Top 19%
top 3 1/11
★Top 1%
won 0/4
Top 16%
top 3 1/4
★Top 8%
won 2/6
★Top 2%
won 1/6
Bottom 38%
top 3 0/4
Top 32%
won 1/6
Top 16%
top 3 1/2
Top 20%
won 1/3
Grungy X
Bottom 34%
top 3 0/11
Middle
won 0/4
Middle
top 3 0/4
Bottom 29%
won 0/6
Top 23%
won 0/6
Bottom 33%
top 3 0/4
Bottom 30%
won 0/3
Fused Blaze
Top 18%
top 3 2/11
Top 5%
top 3 1/4
Middle
won 1/6
Top 4%
won 0/6
Top 30%
top 3 1/4
Top 39%
won 0/6
Middle
top 3 0/2
Top 27%
won 0/3
Blazing Aura
Middle
top 3 1/11
Top 21%
won 0/4
Top 34%
top 3 0/4
Top 28%
won 0/6
Middle
top 3 0/4
Top 36%
won 0/6
Bottom 21%
top 3 0/2
Fused Steel
Top 1%
top 3 1/4
Bottom 39%
won 0/6
Top 5%
won 0/6
Top 5%
top 3 0/4
Top 32%
won 0/6
Bottom 35%
top 3 0/2
Thieving X Returns
Top 18%
top 3 3/11
Top 21%
won 1/4
Top 6%
top 3 2/4
Top 17%
won 0/6
★Top 8%
Top 22%
won 0/3
Resurrected Roo
Bottom 13%
top 3 0/4
Bottom 17%
won 0/6
Bottom 27%
won 0/6
Middle
top 3 0/4
Bottom 19%
won 0/6
Bottom 22%
top 3 0/2
Resurrected Priestess
Top 16%
won 0/6
Top 5%
won 1/6
Middle
top 3 0/4
Top 13%
won 0/6
Top 19%
top 3 1/2
Grand Theft Fusion
Middle
top 3 0/11
Middle
won 0/4
Middle
top 3 1/4
Middle
won 0/3
Harmonious Theft
Middle
top 3 0/11
Middle
won 0/4
Middle
won 0/3
Irukandji
Bottom 10%
top 3 0/4
Bottom 9%
won 0/6
Bottom 11%
top 3 0/4
Bottom 16%
won 0/6
Bottom 12%
top 3 0/2
Randy
Middle
won 0/6
Middle
top 3 0/4
Top 6%
won 0/6
Middle
top 3 0/2
Lethal Arrow
Middle
top 3 2/11
Top 25%
won 1/4
Middle
won 0/3
Haunted Arrow
Top 5%
top 3 3/11
Middle
won 0/4
Top 11%
won 0/3
Harmonious Butt
Bottom 36%
top 3 0/11
Bottom 12%
won 0/4
Bottom 25%
won 0/3
Randy Steel
Top 36%
won 0/6
★Top 1%
top 3 3/4
★Top 3%
won 2/6
Middle
top 3 2/2
Discarded Blaze
Middle
top 3 0/4
Middle
won 1/6

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Defiant Blaze582.0× avg
Llama Storm580.2× avg
Defiant Serpent542.3× avg
Grungy X520.4× avg
Fused Blaze501.4× avg
Blazing Aura490.7× avg
Fused Steel400.6× avg
Thieving X Returns342.3× avg
Resurrected Roo 340.0× avg
Resurrected Priestess302.0× avg
Grand Theft Fusion260.4× avg
Harmonious Theft260.0× avg
Irukandji260.4× avg
Randy240.0× avg
Lethal Arrow221.8× avg
Haunted Arrow221.4× avg
Harmonious Butt220.0× avg
Randy Steel224.3× avg
Discarded Blaze180.6× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%50%
22200m 24 gate madness100%68%
31000m 22 gate WTA100%42%
42200m 24 gate madness100%68%
52000m 22 gate WTA100%50%
61800m 24 gate madness100%27%
71600m 22 gate WTA100%50%
81400m 24 gate madness100%50%
91200m 22 gate WTA100%67%
102200m 24 gate madness100%68%
111400m 22 gate WTA100%0%
121000m 24 gate madness100%100%
132200m 22 gate WTA100%44%
141400m 24 gate madness100%50%
151600m 22 gate WTA100%50%
161800m 24 gate madness100%27%
172000m 22 gate WTA100%50%
182200m 24 gate madness96%68%
191200m 22 gate WTA93%67%
202200m 24 gate madness86%68%
211000m 22 gate WTA82%42%
221800m 24 gate madness82%27%
231000m 22 gate WTA79%42%
241200m 24 gate madness71%100%
251400m 22 gate WTA64%0%
261600m 24 gate madness54%0%
271000m 22 gate WTA50%42%
281800m 24 gate madness36%27%
292000m 22 gate WTA29%50%
302200m 24 gate madness18%68%
311800m 22 gate WTA11%100%
322200m 24 gate madness11%68%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).