No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Fused Steel | ★Top 8% top 3 4/5 | ★Top 2% won 2/5 | Top 1% top 3 0/4 | |||||||
| Grand Theft Fusion | Middle top 3 1/4 | Middle top 3 0/1 | Bottom 25% won 0/5 | Bottom 27% won 1/4 | Bottom 35% top 3 2/4 | Middle top 3 0/4 | ||||
| Thieving X Returns | Top 32% top 3 0/4 | Top 18% top 3 1/1 | Middle won 0/5 | Middle won 0/4 | Top 39% top 3 0/4 | Top 6% top 3 0/4 | ||||
| Llama Storm | ★Top 2% won 3/4 | Middle top 3 0/1 | Middle top 3 0/4 | |||||||
| Defiant Serpent | Top 15% top 3 2/5 | Top 19% top 3 0/1 | Top 16% top 3 0/4 | |||||||
| Haunted Arrow | Middle top 3 2/4 | Top 5% top 3 1/1 | ★Top 11% won 0/5 | ★Top 9% top 3 3/4 | ||||||
| Resurrected Roo | Bottom 13% top 3 0/4 | |||||||||
| Blazing Aura | Top 40% top 3 1/3 | Middle top 3 0/1 | Middle won 1/3 | Top 34% top 3 0/2 | ||||||
| Irukandji | ★Top 36% won 0/4 | Bottom 10% | ||||||||
| Usher Blaze | Top 15% top 3 1/2 | Top 20% won 1/2 | ||||||||
| Fused Blaze | Top 18% | Top 5% top 3 3/4 | ||||||||
| Harmonious Theft | Middle top 3 1/4 | Middle top 3 0/1 | ||||||||
| Defiant Blaze | ★Top 1% top 3 0/1 | ★Top 1% top 3 2/4 | ||||||||
| Lethal Arrow | ★Top 28% top 3 1/4 | Middle top 3 0/1 | ||||||||
| Harmonious Butt | Bottom 22% top 3 0/4 | Bottom 36% top 3 0/1 | ||||||||
| Grungy X | Bottom 34% top 3 0/1 | Middle top 3 0/4 | ||||||||
| Discarded Blaze | Middle top 3 0/2 |
Cores in 1800m 4 gate WTA
← all cores- Fused Steelwon 2 of 5 (avg 25%) · league rank Top 2% (32%)
- Usher Blazewon 1 of 2 (avg 25%) · league rank Top 20% (29%)
- Blazing Aurawon 1 of 3 (avg 25%) · league rank Middle (26%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).