Team report · Lower league

Lightning Fast Racing

Power 52.9 · #11 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Lightning Fast Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Fused Steel
★Top 8%
top 3 4/5
★Top 2%
won 2/5
Top 1%
top 3 0/4
Grand Theft Fusion
Middle
top 3 1/4
Middle
top 3 0/1
Bottom 25%
won 0/5
Bottom 27%
won 1/4
Bottom 35%
top 3 2/4
Middle
top 3 0/4
Thieving X Returns
Top 32%
top 3 0/4
Top 18%
top 3 1/1
Middle
won 0/5
Middle
won 0/4
Top 39%
top 3 0/4
Top 6%
top 3 0/4
Llama Storm
★Top 2%
won 3/4
Middle
top 3 0/1
Middle
top 3 0/4
Defiant Serpent
Top 15%
top 3 2/5
Top 19%
top 3 0/1
Top 16%
top 3 0/4
Haunted Arrow
Middle
top 3 2/4
Top 5%
top 3 1/1
★Top 11%
won 0/5
★Top 9%
top 3 3/4
Resurrected Roo
Bottom 13%
top 3 0/4
Blazing Aura
Top 40%
top 3 1/3
Middle
top 3 0/1
Middle
won 1/3
Top 34%
top 3 0/2
Irukandji
★Top 36%
won 0/4
Bottom 10%
Usher Blaze
Top 15%
top 3 1/2
Top 20%
won 1/2
Fused Blaze
Top 18%
Top 5%
top 3 3/4
Harmonious Theft
Middle
top 3 1/4
Middle
top 3 0/1
Defiant Blaze
★Top 1%
top 3 0/1
★Top 1%
top 3 2/4
Lethal Arrow
★Top 28%
top 3 1/4
Middle
top 3 0/1
Harmonious Butt
Bottom 22%
top 3 0/4
Bottom 36%
top 3 0/1
Grungy X
Bottom 34%
top 3 0/1
Middle
top 3 0/4
Discarded Blaze
Middle
top 3 0/2

Cores in 1800m 4 gate WTA

← all cores
Lightning Fast Racing
  • Fused Steelwon 2 of 5 (avg 25%) · league rank Top 2% (32%)
  • Usher Blazewon 1 of 2 (avg 25%) · league rank Top 20% (29%)
  • Blazing Aurawon 1 of 3 (avg 25%) · league rank Middle (26%)

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%0%
31000m 1v1100%0%
42200m 6 gate madness100%25%
52000m 12 gate madness100%50%
61800m 24 gate madness100%75%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%50%
111400m 12 gate madness100%75%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%25%
151600m 1v1100%75%
161800m 6 gate madness100%25%
172000m 12 gate madness100%50%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%76%
201800m 6 gate WTA96%75%
212000m 1v192%100%
221600m 6 gate madness88%25%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%75%
261600m 6 gate WTA64%0%
271400m 1v150%100%
281800m 6 gate madness48%25%
291800m 12 gate madness40%0%
302200m 24 gate madness34%100%
311800m 4 gate WTA16%76%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).