Team report · Lower league

Lightning Fast Racing

Power 53.1 · #11 of 26 on Measure · Power Rankings
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Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Fused Steel4744%
Grand Theft Fusion4047%
Thieving X Returns3944%
Llama Storm3350%
Resurrected Priestess3361%
Defiant Serpent3154%
Haunted Arrow2855%
Resurrected Roo 2848%
Blazing Aura2648%
Irukandji2442%
Usher Blaze2154%
Uptown Prowler1856%
Fused Blaze1655%
Harmonious Theft1457%
Defiant Blaze1452%
Randy1447%
Lethal Arrow1351%
Harmonious Butt1358%
Grungy X942%
Grungy Llama851%
Randy Steel656%
Discarded Blaze532%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%0%
31000m 1v1100%0%
42200m 6 gate madness100%25%
52000m 12 gate madness100%50%
61800m 24 gate madness100%75%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%50%
111400m 12 gate madness100%75%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%25%
151600m 1v1100%75%
161800m 6 gate madness100%25%
172000m 12 gate madness100%50%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%76%
201800m 6 gate WTA96%75%
212000m 1v192%100%
221600m 6 gate madness88%25%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA71%75%
261600m 6 gate WTA63%0%
271400m 1v149%100%
281800m 6 gate madness47%25%
291800m 12 gate madness39%0%
302200m 24 gate madness33%100%
311800m 4 gate WTA14%76%
322200m 6 gate WTA14%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).