Team report · Lower league

Lightning Fast Racing

Power 52.9 · #11 of 26 on Measure · Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points

No strong spots with enough rounds yet.

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Lightning Fast Racing
Core2000m12 gate madnessavg 25% · 2.0/map1600m1v1avg 50% · 2.0/map1800m6 gate madnessavg 50% · 1.5/map2200m24 gate madnessavg 13% · 1.3/map2200m6 gate WTAavg 17% · 1.2/map1800m4 gate WTAavg 25% · 1.1/map2000m4 gate WTAavg 25% · 1.0/map1000m1v1avg 50% · 1.0/map2200m6 gate madnessavg 50% · 1.0/map1800m24 gate madnessavg 13% · 1.0/map
Fused Steel
★Top 8%
top 3 4/5
★Top 2%
won 2/5
Top 1%
top 3 0/4
Grand Theft Fusion
Middle
top 3 1/4
Middle
top 3 0/1
Bottom 25%
won 0/5
Bottom 27%
won 1/4
Bottom 35%
top 3 2/4
Middle
top 3 0/4
Thieving X Returns
Top 32%
top 3 0/4
Top 18%
top 3 1/1
Middle
won 0/5
Middle
won 0/4
Top 39%
top 3 0/4
Top 6%
top 3 0/4
Llama Storm
★Top 2%
won 3/4
Middle
top 3 0/1
Middle
top 3 0/4
Defiant Serpent
Top 15%
top 3 2/5
Top 19%
top 3 0/1
Top 16%
top 3 0/4
Haunted Arrow
Middle
top 3 2/4
Top 5%
top 3 1/1
★Top 11%
won 0/5
★Top 9%
top 3 3/4
Resurrected Roo
Bottom 13%
top 3 0/4
Blazing Aura
Top 40%
top 3 1/3
Middle
top 3 0/1
Middle
won 1/3
Top 34%
top 3 0/2
Irukandji
★Top 36%
won 0/4
Bottom 10%
Usher Blaze
Top 15%
top 3 1/2
Top 20%
won 1/2
Fused Blaze
Top 18%
Top 5%
top 3 3/4
Harmonious Theft
Middle
top 3 1/4
Middle
top 3 0/1
Defiant Blaze
★Top 1%
top 3 0/1
★Top 1%
top 3 2/4
Lethal Arrow
★Top 28%
top 3 1/4
Middle
top 3 0/1
Harmonious Butt
Bottom 22%
top 3 0/4
Bottom 36%
top 3 0/1
Grungy X
Bottom 34%
top 3 0/1
Middle
top 3 0/4
Discarded Blaze
Middle
top 3 0/2

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Fused Steel471.2× avg
Grand Theft Fusion400.8× avg
Thieving X Returns390.5× avg
Llama Storm330.9× avg
Resurrected Priestess331.5× avg
Defiant Serpent311.3× avg
Haunted Arrow281.4× avg
Resurrected Roo 280.8× avg
Blazing Aura260.7× avg
Irukandji240.3× avg
Usher Blaze210.9× avg
Uptown Prowler181.2× avg
Fused Blaze162.5× avg
Harmonious Theft141.0× avg
Defiant Blaze141.1× avg
Randy141.4× avg
Lethal Arrow130.4× avg
Harmonious Butt130.4× avg
Grungy X90.0× avg
Grungy Llama80.8× avg
Randy Steel61.0× avg
Discarded Blaze50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%25%
22200m 6 gate WTA100%0%
31000m 1v1100%0%
42200m 6 gate madness100%25%
52000m 12 gate madness100%50%
61800m 24 gate madness100%75%
71600m 4 gate WTA100%50%
81200m 6 gate WTA100%50%
91600m 1v1100%75%
101000m 6 gate madness100%50%
111400m 12 gate madness100%75%
121000m 24 gate madness100%25%
131200m 4 gate WTA100%75%
142000m 6 gate WTA100%25%
151600m 1v1100%75%
161800m 6 gate madness100%25%
172000m 12 gate madness100%50%
182200m 24 gate madness98%100%
191800m 4 gate WTA98%76%
201800m 6 gate WTA96%75%
212000m 1v192%100%
221600m 6 gate madness88%25%
231000m 12 gate madness88%—
241200m 24 gate madness84%50%
251400m 4 gate WTA72%75%
261600m 6 gate WTA64%0%
271400m 1v150%100%
281800m 6 gate madness48%25%
291800m 12 gate madness40%0%
302200m 24 gate madness34%100%
311800m 4 gate WTA16%76%
322200m 6 gate WTA16%0%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).