No weak spots with enough rounds yet.
No strong spots with enough rounds yet.
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Measure
The races that come up most on Measure, most frequent firstEach core's chance of earning the point in that race against a typical league field, from its Pro League times (★ = best on the roster); underneath, its real record there this season. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% · 2.0/map | 1600m1v1avg 50% · 2.0/map | 1800m6 gate madnessavg 50% · 1.5/map | 2200m24 gate madnessavg 13% · 1.3/map | 2200m6 gate WTAavg 17% · 1.2/map | 1800m4 gate WTAavg 25% · 1.1/map | 2000m4 gate WTAavg 25% · 1.0/map | 1000m1v1avg 50% · 1.0/map | 2200m6 gate madnessavg 50% · 1.0/map | 1800m24 gate madnessavg 13% · 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Fused Steel | 21% | 52% | 57% top 3 4/5 | ★23% top 3 0/1 | ★27% | 32% won 2/5 | 21% | 43% | 59% | 20% top 3 0/4 |
| Grand Theft Fusion | 24% top 3 1/4 | — | 48% | 11% top 3 0/1 | 15% won 0/5 | 24% | 24% won 1/4 | — | 51% top 3 2/4 | 11% top 3 0/4 |
| Thieving X Returns | 28% top 3 0/4 | 49% | 54% | 15% top 3 1/1 | 20% won 0/5 | 30% | 27% won 0/4 | 52% | 55% top 3 0/4 | 17% top 3 0/4 |
| Llama Storm | 17% | 56% won 3/4 | 50% | 10% top 3 0/1 | 16% | 23% | 19% | 49% | 54% | 9.8% top 3 0/4 |
| Resurrected Priestess | — | 50% | — | — | — | — | — | 50% | — | — |
| Defiant Serpent | ★33% | 55% | 55% top 3 2/5 | 15% top 3 0/1 | 19% | 29% | ★31% | 48% | 53% | 15% top 3 0/4 |
| Haunted Arrow | 25% top 3 2/4 | — | 46% | 19% top 3 1/1 | 23% won 0/5 | 23% | 25% | — | ★60% top 3 3/4 | 11% top 3 1/2 |
| Resurrected Roo | — | 54% | 44% | — | — | 19% | — | 52% | — | 7.1% top 3 0/4 |
| Blazing Aura | 29% | 57% | 52% top 3 1/3 | 11% top 3 0/1 | 15% | 26% won 1/3 | 28% | 48% | 48% | 13% top 3 0/2 |
| Irukandji | — | — | 43% | — | — | 18% | — | 52% won 0/4 | — | 6.8% |
| Usher Blaze | 18% | 57% | 55% top 3 1/2 | 12% | 18% | 29% won 1/2 | 19% | 52% | 60% | 16% top 3 0/2 |
| Uptown Prowler | — | ★58% | 49% | — | — | 21% | — | ★55% | — | 7.5% top 3 0/2 |
| Fused Blaze | 18% | 54% | 56% | 15% | 20% | 30% | 19% | 48% | 58% | 18% top 3 3/4 |
| Harmonious Theft | 25% top 3 1/4 | 46% | 58% | 11% top 3 0/1 | 16% | 28% | 25% | — | 51% | 12% |
| Defiant Blaze | 24% | 54% | ★63% | 22% top 3 0/1 | 25% | ★36% | 24% | 51% | 59% | ★22% top 3 2/4 |
| Randy | — | — | — | — | — | — | — | 50% | — | — |
| Lethal Arrow | 28% top 3 1/4 | — | — | 11% top 3 0/1 | 16% | — | 28% | — | 52% | — |
| Harmonious Butt | 19% top 3 0/4 | — | 49% | 8.7% top 3 0/1 | 15% | 21% | 22% | — | 58% | 7.5% |
| Grungy X | 21% | 55% | 54% | 8.5% top 3 0/1 | 13% | 25% | 21% | 49% | 47% | 10% top 3 0/4 |
| Grungy Llama | — | 54% | 62% | — | — | 34% | — | 51% | — | 19% top 3 0/2 |
| Randy Steel | — | 46% | — | — | — | — | — | 47% | — | — |
| Discarded Blaze | 25% | 50% | 49% | — | — | 24% | 25% | — | — | 11% top 3 0/2 |
Cores in 1400m 1v1
← all cores- Resurrected Priestesswon 1 of 1 (avg 50%) · from its times 48%
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).