- 2000m 6 gate WTA 39% · 16th of 25 · 18 rounds
- 1000m 4 gate WTA 33% · 12th of 16 · 6 rounds
- 1000m 16 gate WTA 33% · 11th of 19 · 6 rounds
- 1600m 24 gate WTA 82% · 1st of 23 · 15 rounds
- 2200m 4 gate WTA 75% · 4th of 21 · 10 rounds
- 2200m 16 gate WTA 67% · 3rd of 22 · 12 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Roster fit · Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% · 3.4/map | 2000m6 gate WTAavg 17% · 3.0/map | 1200m6 gate WTAavg 17% · 2.1/map | 1000m4 gate WTAavg 25% · 2.0/map | 1400m16 gate WTAavg 6.3% · 2.0/map | 1800m4 gate WTAavg 25% · 2.0/map | 2200m16 gate WTAavg 6.3% · 2.0/map | 2200m4 gate WTAavg 25% · 1.7/map | 1400m6 gate WTAavg 17% · 1.5/map | 1400m4 gate WTAavg 25% · 1.1/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Fused Steel | Top 5% won 0/15 | Top 5% won 2/6 | ★Top 2% won 5/12 | ★Top 1% won 5/12 | ★Top 7% won 2/10 | ★Top 9% won 2/4 | ||||
| Resurrected Priestess | Top 5% won 1/15 | ★Top 10% | Middle won 0/6 | Middle won 0/6 | Bottom 33% won 1/10 | Bottom 29% won 1/8 | ||||
| Defiant Serpent | Top 2% won 1/15 | Bottom 29% won 0/6 | ||||||||
| Thieving X Returns | Top 16% won 2/15 | ★Top 39% won 3/18 | Top 26% won 1/12 | Middle won 2/10 | ||||||
| Fused Blaze | Top 5% won 1/15 | Top 33% won 0/6 | ||||||||
| Llama Storm | Middle won 1/15 | Bottom 32% won 0/6 | ||||||||
| Harmonious Theft | Bottom 18% won 0/15 | Middle won 3/18 | Middle won 0/12 | |||||||
| Blazing Aura | Top 29% won 2/9 | Bottom 35% won 1/4 | Middle won 2/8 | Middle won 0/8 | ||||||
| Defiant Blaze | Top 10% won 1/15 | ★Top 1% won 0/6 | ||||||||
| Resurrected Roo | Bottom 17% | Bottom 21% won 2/6 | ||||||||
| Grungy X | Top 24% won 1/15 | |||||||||
| Grand Theft Fusion | Bottom 34% won 1/18 | Middle won 0/12 | ||||||||
| Randy | Bottom 35% won 0/4 | Bottom 31% won 2/6 | ||||||||
| Uptown Prowler | Middle won 0/6 | Top 39% won 1/4 | Top 26% won 2/4 | |||||||
| Usher Blaze | ★Top 1% won 1/6 | Top 20% won 0/4 | Middle won 1/4 | |||||||
| Haunted Arrow | Middle | Top 12% won 1/12 | ★Top 8% won 5/10 | |||||||
| Harmonious Butt | Bottom 26% won 0/12 | |||||||||
| Randy Steel | Bottom 36% won 1/9 | |||||||||
| Grungy Llama | Middle won 0/6 | |||||||||
| Lethal Arrow | Middle won 0/12 | |||||||||
| Discarded Blaze | Middle won 0/9 |
Cores in 2200m 16 gate WTA
← all cores- Fused Steelwon 5 of 12 (avg 6.3%) · league rank Top 1% (14%)
- Haunted Arrowwon 1 of 12 (avg 6.3%) · league rank Top 12% (9.2%)
- Thieving X Returnswon 1 of 12 (avg 6.3%) · league rank Top 26% (7.6%)
- Harmonious Theftwon 0 of 12 (avg 6.3%) · league rank Middle (5.4%)
- Usher Blazewon 1 of 4 (avg 6.3%) · league rank Middle (5.3%)
- Grand Theft Fusionwon 0 of 12 (avg 6.3%) · league rank Middle (4.9%)
- Blazing Aurawon 0 of 8 (avg 6.3%) · league rank Middle (4.9%)
- Lethal Arrowwon 0 of 12 (avg 6.3%) · league rank Middle (4.8%)
- Harmonious Buttwon 0 of 12 (avg 6.3%) · league rank Bottom 26% (3.9%)
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).