Team report · Lower league

Lightning Fast Racing

Power 60.5 · #2 of 25 on Glory · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate WTA 39% · 16th of 25 · 18 rounds
  • 1000m 4 gate WTA 33% · 12th of 16 · 6 rounds
  • 1000m 16 gate WTA 33% · 11th of 19 · 6 rounds
Winning the most points
  • 1600m 24 gate WTA 82% · 1st of 23 · 15 rounds
  • 2200m 4 gate WTA 75% · 4th of 21 · 10 rounds
  • 2200m 16 gate WTA 67% · 3rd of 22 · 12 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Lightning Fast Racing
Core1600m24 gate WTAavg 4.2% · 3.4/map2000m6 gate WTAavg 17% · 3.0/map1200m6 gate WTAavg 17% · 2.1/map1000m4 gate WTAavg 25% · 2.0/map1400m16 gate WTAavg 6.3% · 2.0/map1800m4 gate WTAavg 25% · 2.0/map2200m16 gate WTAavg 6.3% · 2.0/map2200m4 gate WTAavg 25% · 1.7/map1400m6 gate WTAavg 17% · 1.5/map1400m4 gate WTAavg 25% · 1.1/map
Fused Steel
Top 5%
won 0/15
Top 5%
won 2/6
★Top 2%
won 5/12
★Top 1%
won 5/12
★Top 7%
won 2/10
★Top 9%
won 2/4
Resurrected Priestess
Top 5%
won 1/15
★Top 10%
Middle
won 0/6
Middle
won 0/6
Bottom 33%
won 1/10
Bottom 29%
won 1/8
Defiant Serpent
Top 2%
won 1/15
Bottom 29%
won 0/6
Thieving X Returns
Top 16%
won 2/15
★Top 39%
won 3/18
Top 26%
won 1/12
Middle
won 2/10
Fused Blaze
Top 5%
won 1/15
Top 33%
won 0/6
Llama Storm
Middle
won 1/15
Bottom 32%
won 0/6
Harmonious Theft
Bottom 18%
won 0/15
Middle
won 3/18
Middle
won 0/12
Blazing Aura
Top 29%
won 2/9
Bottom 35%
won 1/4
Middle
won 2/8
Middle
won 0/8
Defiant Blaze
Top 10%
won 1/15
★Top 1%
won 0/6
Resurrected Roo
Bottom 17%
Bottom 21%
won 2/6
Grungy X
Top 24%
won 1/15
Grand Theft Fusion
Bottom 34%
won 1/18
Middle
won 0/12
Randy
Bottom 35%
won 0/4
Bottom 31%
won 2/6
Uptown Prowler
Middle
won 0/6
Top 39%
won 1/4
Top 26%
won 2/4
Usher Blaze
★Top 1%
won 1/6
Top 20%
won 0/4
Middle
won 1/4
Haunted Arrow
Middle
Top 12%
won 1/12
★Top 8%
won 5/10
Harmonious Butt
Bottom 26%
won 0/12
Randy Steel
Bottom 36%
won 1/9
Grungy Llama
Middle
won 0/6
Lethal Arrow
Middle
won 0/12
Discarded Blaze
Middle
won 0/9

Cores in 2200m 16 gate WTA

← all cores
Lightning Fast Racing

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%33%
21200m 6 gate WTA100%—
31400m 16 gate WTA100%50%
41600m 24 gate WTA100%82%
51800m 4 gate WTA100%58%
62000m 6 gate WTA100%39%
72200m 16 gate WTA100%67%
81200m 24 gate WTA100%33%
92200m 4 gate WTA100%75%
102000m 6 gate WTA100%39%
112200m 16 gate WTA100%67%
121600m 24 gate WTA100%82%
131400m 4 gate WTA100%79%
141400m 6 gate WTA100%51%
151000m 16 gate WTA100%33%
161400m 24 gate WTA100%50%
171000m 4 gate WTA100%33%
181200m 6 gate WTA100%—
191400m 16 gate WTA100%50%
201600m 24 gate WTA100%82%
211800m 4 gate WTA100%58%
222000m 6 gate WTA98%39%
231600m 16 gate WTA93%50%
241800m 24 gate WTA85%60%
252200m 4 gate WTA73%75%
261400m 6 gate WTA54%51%
271800m 16 gate WTA51%25%
281600m 24 gate WTA39%82%
291400m 4 gate WTA15%79%
301200m 6 gate WTA10%—
311000m 16 gate WTA7%33%
322200m 24 gate WTA7%—

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).