Compare with
Losing the most points
- 2000m 6 gate madness 45% · 18th of 26 · 14 rounds
Winning the most points
- 1200m 6 gate madness 70% · 6th of 25 · 10 rounds
- 1000m 6 gate madness 62% · 11th of 25 · 14 rounds
- 2200m 1v1 55% · 13th of 25 · 13 rounds
Rounds won by segment
Win % · green above the 50% league average, red below · rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.
Cores in 1400m 6 gate madness
← all coresLightning Fast Racing
- Resurrected Roo beats 93% · 3 races · 2 won · 3 top 3
- Irukandjibeats 64% · 5 races · 0 won · 5 top 3
- Uptown Prowlerbeats 30% · 2 races · 0 won · 1 top 3
- Resurrected Priestessbeats 28% · 5 races · 1 won · 1 top 3
Anchor, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.
11000m 1v1100%50%
21000m 6 gate madness100%62%
31200m 12 gate WTA100%60%
41400m 1v1100%75%
51200m 6 gate madness100%70%
61800m 1v1100%53%
71600m 6 gate madness100%80%
81800m 12 gate WTA100%20%
92200m 1v1100%55%
102000m 6 gate madness100%45%
112200m 6 gate madness100%51%
121000m 1v1100%50%
131000m 6 gate madness100%62%
141400m 1v1100%75%
151200m 6 gate madness100%70%
161800m 1v1100%53%
171600m 6 gate madness100%80%
182200m 1v1100%55%
191000m 1v196%50%
201200m 6 gate madness95%70%
212000m 6 gate madness87%45%
222200m 6 gate madness85%51%
232200m 1v185%55%
241000m 1v184%50%
251400m 1v176%75%
262000m 6 gate madness71%45%
271800m 1v162%53%
281000m 6 gate madness49%62%
292200m 1v136%55%
301200m 6 gate madness22%70%
311600m 6 gate madness16%80%
321200m 1v116%0%
332000m 6 gate madness7%45%
341400m 6 gate madness7%100%
351200m 6 gate madness5%70%
362200m 1v15%55%
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).