Team report · Lower league

Lightning Fast Racing

Power 57.8 · #5 of 26 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2000m 6 gate madness 45% · 18th of 26 · 14 rounds
Winning the most points
  • 1200m 6 gate madness 70% · 6th of 25 · 10 rounds
  • 1000m 6 gate madness 62% · 11th of 25 · 14 rounds
  • 2200m 1v1 55% · 13th of 25 · 13 rounds

Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% — a lucky 4 from 4 won't top the list.

Roster fit · Anchor

The races that come up most on Anchor, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (★ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40–60%. Read down a column to pick who runs it.

Lightning Fast Racing
Core1000m1v1avg 50% · 3.8/map2200m1v1avg 50% · 3.3/map1200m6 gate madnessavg 50% · 3.2/map1400m1v1avg 50% · 2.8/map2000m6 gate madnessavg 50% · 2.7/map1800m1v1avg 50% · 2.6/map1000m6 gate madnessavg 50% · 2.5/map1600m6 gate madnessavg 50% · 2.2/map2200m6 gate madnessavg 50% · 1.9/map1200m12 gate WTAavg 8.3% · 1.0/map
Irukandji
★Top 36%
won 10/20
★Top 1%
top 3 7/10
★Top 22%
top 3 12/14
Bottom 14%
won 0/5
Resurrected Priestess
Top 9%
top 3 7/10
Bottom 18%
won 1/2
Middle
top 3 5/14
Top 16%
won 0/5
Resurrected Roo
Middle
top 3 3/10
Top 28%
top 3 6/14
Bottom 12%
won 1/5
Haunted Arrow
★Top 14%
won 8/13
Middle
top 3 5/8
★Top 9%
top 3 8/10
Fused Steel
★Top 10%
won 4/8
Top 36%
top 3 3/5
Middle
won 1/5
Thieving X Returns
Middle
top 3 8/14
Top 39%
top 3 4/10
Grand Theft Fusion
Bottom 26%
Bottom 29%
top 3 2/14
Bottom 35%
top 3 4/10
Defiant Serpent
Top 10%
top 3 2/5
Llama Storm
★Top 3%
top 3 3/3
Usher Blaze
Top 24%
won 3/6
Lethal Arrow
★Top 38%
top 3 3/6
Randy Steel
Top 8%
won 1/3
Randy
★Top 7%
won 0/3

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Irukandji561.3× avg
Resurrected Priestess390.8× avg
Resurrected Roo 320.9× avg
Haunted Arrow311.4× avg
Fused Steel281.2× avg
Thieving X Returns271.0× avg
Grand Theft Fusion260.5× avg
Defiant Serpent150.7× avg
Llama Storm111.2× avg
Usher Blaze101.0× avg
Fused Blaze90.6× avg
Uptown Prowler81.3× avg
Lethal Arrow61.0× avg
Blazing Aura61.7× avg
Defiant Blaze50.0× avg
Randy Steel34.0× avg
Randy30.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

Anchor, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Anchor.

11000m 1v1100%50%
21000m 6 gate madness100%62%
31200m 12 gate WTA100%60%
41400m 1v1100%75%
51200m 6 gate madness100%70%
61800m 1v1100%53%
71600m 6 gate madness100%80%
81800m 12 gate WTA100%20%
92200m 1v1100%55%
102000m 6 gate madness100%45%
112200m 6 gate madness100%51%
121000m 1v1100%50%
131000m 6 gate madness100%62%
141400m 1v1100%75%
151200m 6 gate madness100%70%
161800m 1v1100%53%
171600m 6 gate madness100%80%
182200m 1v1100%55%
191000m 1v196%50%
201200m 6 gate madness95%70%
212000m 6 gate madness87%45%
222200m 6 gate madness85%51%
232200m 1v185%55%
241000m 1v184%50%
251400m 1v176%75%
262000m 6 gate madness71%45%
271800m 1v162%53%
281000m 6 gate madness49%62%
292200m 1v136%55%
301200m 6 gate madness22%70%
311600m 6 gate madness16%80%
321200m 1v116%0%
332000m 6 gate madness7%45%
341400m 6 gate madness7%100%
351200m 6 gate madness5%70%
362200m 1v15%55%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).