Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Team vault โ†’
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Platypus Nails1301.3ร— avg
Crazy Desire1291.2ร— avg
Hammered Beast1281.0ร— avg
Crazy Triumph1111.4ร— avg
Monaro1071.0ร— avg
Silva Surfer1061.1ร— avg
Ghost Strike1031.5ร— avg
Starling Fang1031.0ร— avg
Daisy Tokens1011.5ร— avg
Tokens1011.7ร— avg
The Kill Code950.9ร— avg
Parinirvana 921.0ร— avg
Nothing Missing910.8ร— avg
Privileged Larry861.0ร— avg
Cuz Tokens850.7ร— avg
Lazarus850.7ร— avg
Missing in Action830.8ร— avg
Nakatomi Plaza721.4ร— avg
Uluru651.7ร— avg
Variance610.7ร— avg
Getting Hammered581.0ร— avg
Virtual Insanity571.0ร— avg
Empress of Fire561.1ร— avg
Grover Cookbook511.7ร— avg
Bonus Tokens340.9ร— avg
Fear is 4 Others330.6ร— avg
Doechii323.0ร— avg
Tamahagane 250.9ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).