Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 68.8 ยท #1 of 24 on Miracles ยท Power Rankings
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Platypus Nails851.5ร— avg
Ghost Strike692.0ร— avg
Hammered Beast630.5ร— avg
Privileged Larry590.9ร— avg
Crazy Desire552.1ร— avg
Lazarus510.5ร— avg
Nothing Missing510.3ร— avg
Cuz Tokens491.0ร— avg
Monaro491.3ร— avg
Daisy Tokens491.9ร— avg
Tokens492.3ร— avg
Silva Surfer491.5ร— avg
Parinirvana 481.8ร— avg
Missing in Action390.3ร— avg
Crazy Triumph372.1ร— avg
The Kill Code370.3ร— avg
Variance371.0ร— avg
Nakatomi Plaza361.6ร— avg
Starling Fang351.1ร— avg
Grover Cookbook351.3ร— avg
Uluru301.2ร— avg
Virtual Insanity291.2ร— avg
Getting Hammered282.1ร— avg
Empress of Fire221.2ร— avg
Fear is 4 Others161.2ร— avg
Tamahagane 150.8ร— avg
Bonus Tokens140.0ร— avg
Doechii130.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).