Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Power 63.4 ยท #5 of 33 on Miracles ยท Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 25% ยท 29th of 33 ยท 13 rounds
  • 1400m 22 gate WTA 18% ยท 28th of 30 ยท 8 rounds
  • 1400m 24 gate madness 38% ยท 25th of 31 ยท 8 rounds
Winning the most points
  • 2200m 24 gate madness 70% ยท 6th of 33 ยท 22 rounds
  • 1800m 24 gate madness 75% ยท 3rd of 31 ยท 15 rounds
  • 1600m 22 gate WTA 75% ยท 1st of 31 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Ghost Strike1141.0ร— avg
Parinirvana 991.1ร— avg
Hammered Beast990.8ร— avg
Getting Hammered710.9ร— avg
Privileged Larry671.0ร— avg
Tokens671.4ร— avg
Silva Surfer671.0ร— avg
Nothing Missing600.5ร— avg
Crazy Triumph590.5ร— avg
Cuz Tokens552.0ร— avg
Daisy Tokens550.9ร— avg
Crazy Desire551.1ร— avg
Monaro541.3ร— avg
Missing in Action512.0ร— avg
Virtual Housewife470.6ร— avg
Virtual Insanity470.9ร— avg
The Kill Code471.5ร— avg
Nakatomi Plaza471.3ร— avg
TASER330.0ร— avg
GARDEN WARRIOR280.8ร— avg
Ghost of Yotei221.5ร— avg
Skeletรก170.0ร— avg
Tamahagane 151.5ร— avg
Doechii150.0ร— avg
28 GRAMS150.0ร— avg
Starling Fang51.6ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%25%
22200m 24 gate madness100%70%
31000m 22 gate WTA100%43%
42200m 24 gate madness100%70%
52000m 22 gate WTA100%25%
61800m 24 gate madness100%75%
71600m 22 gate WTA100%75%
81400m 24 gate madness100%38%
91200m 22 gate WTA100%49%
102200m 24 gate madness100%70%
111400m 22 gate WTA100%18%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%38%
151600m 22 gate WTA100%75%
161800m 24 gate madness100%75%
172000m 22 gate WTA100%25%
182200m 24 gate madness99%70%
191200m 22 gate WTA92%49%
202200m 24 gate madness86%70%
211000m 22 gate WTA80%43%
221800m 24 gate madness75%75%
231000m 22 gate WTA65%43%
241200m 24 gate madness59%25%
251400m 22 gate WTA54%18%
261600m 24 gate madness48%50%
271000m 22 gate WTA36%43%
281800m 24 gate madness28%75%
292000m 22 gate WTA20%25%
302200m 24 gate madness13%70%
311800m 22 gate WTA6%100%
322200m 24 gate madness6%70%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).