Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Power 63.4 ยท #5 of 33 on Miracles ยท Power Rankings
Compare with
Losing the most points
  • 2000m 22 gate WTA 25% ยท 29th of 33 ยท 13 rounds
  • 1400m 22 gate WTA 18% ยท 28th of 30 ยท 8 rounds
  • 1400m 24 gate madness 38% ยท 25th of 31 ยท 8 rounds
Winning the most points
  • 2200m 24 gate madness 70% ยท 6th of 33 ยท 22 rounds
  • 1800m 24 gate madness 75% ยท 3rd of 31 ยท 15 rounds
  • 1600m 22 gate WTA 75% ยท 1st of 31 ยท 8 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Cores

Click a heat-map cell to see who ran that segment
CoreRacesBeats the field
Ghost Strike11443%
Parinirvana 9944%
Hammered Beast9952%
Getting Hammered7149%
Privileged Larry6749%
Tokens6755%
Silva Surfer6750%
Nothing Missing6048%
Crazy Triumph5948%
Cuz Tokens5558%
Daisy Tokens5554%
Crazy Desire5545%
Monaro5443%
Missing in Action5152%
Virtual Housewife4744%
Virtual Insanity4745%
The Kill Code4757%
Nakatomi Plaza4748%
TASER3344%
GARDEN WARRIOR2841%
Ghost of Yotei2255%
Skeletรก1750%
Tamahagane 1553%
Doechii1546%
28 GRAMS1550%
Starling Fang564%

Beats the field: the share of the other runners a core finishes ahead of (1st = 100%, last = 0%, an average runner = 50%), so 1v1s and 24-gate races compare fairly. Best / needs-work segments need 3+ races there.

Miracles, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Miracles.

12000m 22 gate WTA100%25%
22200m 24 gate madness100%70%
31000m 22 gate WTA100%43%
42200m 24 gate madness100%70%
52000m 22 gate WTA100%25%
61800m 24 gate madness100%75%
71600m 22 gate WTA100%75%
81400m 24 gate madness100%38%
91200m 22 gate WTA100%49%
102200m 24 gate madness100%70%
111400m 22 gate WTA100%18%
121000m 24 gate madness100%50%
132200m 22 gate WTA100%50%
141400m 24 gate madness100%38%
151600m 22 gate WTA100%75%
161800m 24 gate madness100%75%
172000m 22 gate WTA100%25%
182200m 24 gate madness99%70%
191200m 22 gate WTA92%49%
202200m 24 gate madness86%70%
211000m 22 gate WTA80%43%
221800m 24 gate madness75%75%
231000m 22 gate WTA65%43%
241200m 24 gate madness59%25%
251400m 22 gate WTA54%18%
261600m 24 gate madness48%50%
271000m 22 gate WTA36%43%
281800m 24 gate madness28%75%
292000m 22 gate WTA20%25%
302200m 24 gate madness13%70%
311800m 22 gate WTA6%100%
322200m 24 gate madness6%70%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).