Team report ยท Lower league

๐ŸชƒEUREKA๐Ÿฆ˜

Power 50.8 ยท #22 of 40 on Measure ยท Power Rankings
Compare with
Losing the most points
  • 1600m 1v1 38% ยท 35th of 40 ยท 26 rounds
  • 1800m 6 gate WTA 23% ยท 35th of 37 ยท 13 rounds
  • 2200m 6 gate madness 31% ยท 31st of 37 ยท 13 rounds
Winning the most points
  • 2000m 6 gate WTA 85% ยท 1st of 37 ยท 13 rounds
  • 1800m 24 gate madness 85% ยท 3rd of 37 ยท 13 rounds
  • 2000m 12 gate madness 62% ยท 10th of 40 ยท 26 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map2000m1v1avg 50% ยท 1.0/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map
Parinirvana
Top 20%
Top 28%
won 10/26
Top 27%
top 3 10/20
Middle
top 3 3/16
Middle
Top 19%
Top 35%
Middle
Top 28%
top 3 2/13
Top 21%
Getting Hammered
Top 19%
top 3 8/26
Bottom 28%
Middle
top 3 10/20
Top 32%
top 3 2/16
Top 35%
Top 33%
won 4/14
Top 28%
Middle
Top 36%
Top 19%
Hammered Beast
Top 26%
top 3 5/26
โ˜…Top 12%
Top 16%
top 3 13/20
Top 36%
top 3 2/16
Top 38%
Top 14%
won 2/14
Top 33%
Top 38%
Top 34%
top 3 4/13
Top 27%
Silva Surfer
Top 7%
top 3 7/26
Top 24%
โ˜…Top 7%
Top 19%
top 3 2/16
Top 20%
won 1/14
โ˜…Top 4%
Top 14%
won 6/14
โ€”
โ€”
Top 7%
won 5/13
Ghost Strike
Top 39%
Middle
Top 39%
Top 14%
top 3 1/16
Top 16%
Top 22%
Middle
Middle
Bottom 38%
top 3 0/13
Middle
Crazy Desire
โ€”
Bottom 35%
โ€”
Top 27%
Top 37%
โ€”
โ€”
Top 18%
won 7/13
Top 31%
โ€”
Tokens
โ˜…Top 3%
top 3 13/26
Bottom 30%
Top 14%
โ˜…Top 1%
top 3 7/16
โ˜…Top 2%
won 4/14
Top 5%
Top 8%
โ€”
โ€”
โ˜…Top 3%
Monaro
Top 25%
top 3 7/26
Bottom 28%
Bottom 31%
Top 18%
top 3 2/16
Top 22%
Middle
Middle
โ€”
โ€”
Top 27%
won 4/13
Nothing Missing
โ€”
Top 35%
Middle
Middle
top 3 1/16
Middle
Top 38%
โ€”
Middle
Top 24%
top 3 3/13
โ€”
Crazy Triumph
โ€”
Bottom 28%
โ€”
โ€”
โ€”
โ€”
โ€”
Top 25%
Top 8%
โ€”
Cuz Tokens
Top 27%
top 3 3/26
โ€”
Top 38%
Top 16%
top 3 2/16
Top 17%
Top 23%
Top 35%
โ€”
โ€”
Top 27%
The Kill Code
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 16%
Top 12%
โ€”
Daisy Tokens
Top 6%
โ€”
Top 18%
Top 14%
top 3 3/16
Top 14%
won 2/14
Top 15%
โ˜…Top 4%
โ€”
โ€”
Top 6%
Privileged Larry
Top 19%
Top 12%
Top 15%
Top 29%
top 3 2/16
Top 33%
Top 10%
Top 34%
โ€”
โ€”
Top 20%
Nakatomi Plaza
โ€”
Top 29%
Top 28%
โ€”
โ€”
Top 21%
โ€”
โ€”
Top 10%
top 3 5/13
โ€”
Harmonious Hearing
โ€”
Bottom 11%
Bottom 2%
Bottom 7%
top 3 0/16
Bottom 5%
Bottom 2%
โ€”
Top 20%
Middle
top 3 6/13
โ€”
Virtual Housewife
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 18%
Middle
โ€”
Missing in Action
โ€”
Bottom 30%
โ€”
โ€”
โ€”
โ€”
โ€”
Top 31%
Top 34%
โ€”
Virtual Insanity
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Middle
Middle
โ€”
Starling Fang
Top 20%
Top 27%
Top 28%
Middle
Middle
Top 36%
Top 29%
โ€”
โ€”
Top 20%
Tamahagane
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ˜…Top 8%
โ˜…Top 2%
โ€”
Doechii
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 19%
โ€”
โ€”
GARDEN WARRIOR
Bottom 28%
โ€”
โ€”
โ€”
โ€”
โ€”
Bottom 16%
Bottom 30%
Middle
Bottom 24%
28 GRAMS
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
โ€”
Top 18%
โ€”
โ€”

Cores in 1400m 1v1

โ† all cores
๐ŸชƒEUREKA๐Ÿฆ˜

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%69%
22200m 6 gate WTA100%47%
31000m 1v1100%54%
42200m 6 gate madness100%31%
52000m 12 gate madness100%62%
61800m 24 gate madness100%85%
71600m 4 gate WTA100%38%
81200m 6 gate WTA100%54%
91600m 1v1100%38%
101000m 6 gate madness100%38%
111400m 12 gate madness100%54%
121000m 24 gate madness100%69%
131200m 4 gate WTA100%69%
142000m 6 gate WTA100%85%
151600m 1v1100%38%
161800m 6 gate madness100%53%
172000m 12 gate madness100%62%
182200m 24 gate madness99%48%
191800m 4 gate WTA99%46%
201800m 6 gate WTA98%23%
212000m 1v196%39%
221600m 6 gate madness91%33%
231000m 12 gate madness82%58%
241200m 24 gate madness77%64%
251400m 4 gate WTA68%78%
261600m 6 gate WTA58%38%
271400m 1v149%57%
281800m 6 gate madness38%53%
291800m 12 gate madness30%50%
302200m 24 gate madness19%48%
311800m 4 gate WTA11%46%
322200m 6 gate WTA11%47%
332000m 1v17%39%
341800m 6 gate madness7%53%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).