Team report · Lower league

🪃EUREKA🦘

Power 50.8 · #22 of 40 on Measure · Power Rankings
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Rounds won by segment

Win % · green above the 50% league average, red below · rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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🪃EUREKA🦘
  • Tokenstop 3 13 of 26 (avg 25%) · league rank Top 3% (32%)
  • Silva Surfertop 3 7 of 26 (avg 25%) · league rank Top 10% (31%)
  • Getting Hammeredtop 3 8 of 26 (avg 25%) · league rank Top 27% (28%)
  • Monarotop 3 7 of 26 (avg 25%) · league rank Top 37% (27%)
  • Hammered Beasttop 3 5 of 26 (avg 25%) · league rank Top 38% (27%)
  • Cuz Tokenstop 3 3 of 26 (avg 25%) · league rank Top 39% (27%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).