No weak spots with enough rounds yet.
- 1600m 1v1 100% ยท 2nd of 29 ยท 6 rounds
- 2000m 12 gate madness 67% ยท 5th of 29 ยท 6 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Measure
The races that come up most on Measure, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 2000m12 gate madnessavg 25% ยท 2.0/map | 1600m1v1avg 50% ยท 2.0/map | 1800m6 gate madnessavg 50% ยท 1.4/map | 2200m24 gate madnessavg 13% ยท 1.2/map | 2200m6 gate WTAavg 17% ยท 1.1/map | 1800m4 gate WTAavg 25% ยท 1.1/map | 1000m1v1avg 50% ยท 1.0/map | 1400m12 gate madnessavg 25% ยท 1.0/map | 2000m4 gate WTAavg 25% ยท 1.0/map | 2200m6 gate madnessavg 50% ยท 1.0/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Parinirvana | Middle won 6/6 | Middle top 3 1/3 | Middle top 3 0/3 | Top 36% top 3 1/3 | ||||||
| Getting Hammered | Top 27% top 3 1/6 | Bottom 33% top 3 1/3 | Top 34% top 3 1/3 | Middle won 0/2 | ||||||
| Hammered Beast | Top 38% top 3 2/6 | โ
Top 25% top 3 3/3 | Top 38% top 3 0/3 | โ
Top 32% won 2/2 | Middle top 3 0/3 | |||||
| Silva Surfer | Top 10% top 3 1/6 | Top 20% top 3 1/3 | Middle won 1/3 | โ
Top 17% won 1/3 | Middle | |||||
| Crazy Desire | Top 28% | Top 32% won 2/3 | ||||||||
| Ghost Strike | Top 15% top 3 0/3 | Bottom 27% top 3 0/3 | ||||||||
| Monaro | Top 37% top 3 3/6 | Top 19% top 3 0/3 | Middle won 0/3 | |||||||
| Tokens | โ
Top 3% top 3 2/6 | โ
Top 1% top 3 1/3 | โ
Top 4% won 0/3 | โ
Top 23% top 3 1/3 | ||||||
| Nothing Missing | Middle top 3 1/3 | Top 32% top 3 2/3 | ||||||||
| Crazy Triumph | โ
Top 8% | |||||||||
| Cuz Tokens | Top 39% top 3 1/6 | Top 17% top 3 1/3 | Middle | Middle top 3 2/3 | ||||||
| The Kill Code | โ
Top 26% | Top 15% | ||||||||
| Daisy Tokens | Top 9% | Top 15% top 3 1/3 | Top 37% won 1/3 | Middle top 3 2/3 | ||||||
| TASER | Bottom 20% top 3 0/3 | Bottom 36% top 3 1/3 | ||||||||
| Privileged Larry | Top 30% top 3 0/3 | |||||||||
| Nakatomi Plaza | Top 13% top 3 1/3 | |||||||||
| Missing in Action | Middle | |||||||||
| Virtual Insanity | Bottom 39% | |||||||||
| Starling Fang | Middle | Middle | Middle |
Cores in 1000m 12 gate madness
โ all cores- Crazy Desiretop 3 1 of 2 (avg 25%) ยท league rank Top 14% (29%)
- Crazy Triumphtop 3 0 of 2 (avg 25%) ยท league rank Top 16% (29%)
- The Kill Codetop 3 1 of 2 (avg 25%) ยท league rank Top 21% (29%)
- Virtual Housewifetop 3 1 of 2 (avg 25%) ยท league rank Top 26% (28%)
- Virtual Insanitytop 3 0 of 2 (avg 25%) ยท league rank Top 26% (28%)
- Missing in Actiontop 3 0 of 2 (avg 25%) ยท league rank Top 36% (27%)
Measure, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).