Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Power 65.6 ยท #3 of 32 on Measure ยท Power Rankings
Compare with
Losing the most points

No weak spots with enough rounds yet.

Winning the most points
  • 1600m 1v1 100% ยท 2nd of 29 ยท 6 rounds
  • 2000m 12 gate madness 67% ยท 5th of 29 ยท 6 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Measure

The races that come up most on Measure, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core2000m12 gate madnessavg 25% ยท 2.0/map1600m1v1avg 50% ยท 2.0/map1800m6 gate madnessavg 50% ยท 1.4/map2200m24 gate madnessavg 13% ยท 1.2/map2200m6 gate WTAavg 17% ยท 1.1/map1800m4 gate WTAavg 25% ยท 1.1/map1000m1v1avg 50% ยท 1.0/map1400m12 gate madnessavg 25% ยท 1.0/map2000m4 gate WTAavg 25% ยท 1.0/map2200m6 gate madnessavg 50% ยท 1.0/map
Parinirvana
Middle
won 6/6
Middle
top 3 1/3
Middle
top 3 0/3
Top 36%
top 3 1/3
Getting Hammered
Top 27%
top 3 1/6
Bottom 33%
top 3 1/3
Top 34%
top 3 1/3
Middle
won 0/2
Hammered Beast
Top 38%
top 3 2/6
โ˜…Top 25%
top 3 3/3
Top 38%
top 3 0/3
โ˜…Top 32%
won 2/2
Middle
top 3 0/3
Silva Surfer
Top 10%
top 3 1/6
Top 20%
top 3 1/3
Middle
won 1/3
โ˜…Top 17%
won 1/3
Middle
Crazy Desire
Top 28%
Top 32%
won 2/3
Ghost Strike
Top 15%
top 3 0/3
Bottom 27%
top 3 0/3
Monaro
Top 37%
top 3 3/6
Top 19%
top 3 0/3
Middle
won 0/3
Tokens
โ˜…Top 3%
top 3 2/6
โ˜…Top 1%
top 3 1/3
โ˜…Top 4%
won 0/3
โ˜…Top 23%
top 3 1/3
Nothing Missing
Middle
top 3 1/3
Top 32%
top 3 2/3
Crazy Triumph
โ˜…Top 8%
Cuz Tokens
Top 39%
top 3 1/6
Top 17%
top 3 1/3
Middle
Middle
top 3 2/3
The Kill Code
โ˜…Top 26%
Top 15%
Daisy Tokens
Top 9%
Top 15%
top 3 1/3
Top 37%
won 1/3
Middle
top 3 2/3
TASER
Bottom 20%
top 3 0/3
Bottom 36%
top 3 1/3
Privileged Larry
Top 30%
top 3 0/3
Nakatomi Plaza
Top 13%
top 3 1/3
Missing in Action
Middle
Virtual Insanity
Bottom 39%
Starling Fang
Middle
Middle
Middle

Cores in 1000m 12 gate madness

โ† all cores
๐ŸชƒEUREKA๐Ÿฆ˜

Measure, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Measure.

12000m 4 gate WTA100%33%
22200m 6 gate WTA100%67%
31000m 1v1100%67%
42200m 6 gate madness100%67%
52000m 12 gate madness100%67%
61800m 24 gate madness100%67%
71600m 4 gate WTA100%33%
81200m 6 gate WTA100%67%
91600m 1v1100%100%
101000m 6 gate madness100%67%
111400m 12 gate madness100%67%
121000m 24 gate madness100%100%
131200m 4 gate WTA100%67%
142000m 6 gate WTA100%67%
151600m 1v1100%100%
161800m 6 gate madness100%67%
172000m 12 gate madness100%67%
182200m 24 gate madness100%100%
191800m 4 gate WTA96%100%
201800m 6 gate WTA95%50%
212000m 1v192%50%
221600m 6 gate madness86%0%
231000m 12 gate madness78%50%
241200m 24 gate madness73%100%
251400m 4 gate WTA66%50%
261600m 6 gate WTA56%50%
271400m 1v140%100%
281800m 6 gate madness33%67%
291800m 12 gate madness26%โ€”
302200m 24 gate madness18%100%
311800m 4 gate WTA10%100%
322200m 6 gate WTA10%67%
332000m 1v15%50%
341800m 6 gate madness5%67%

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).