Compare with
Power
56.2
8th of 25 on Glory
Standings
1st
Promotion
Matches
5–1
15 pts · rounds 211–160
Next match
Iron Horse Racing
Week 7
Best map
Miracles
Power 68.8 · 1st · 4–0
Worst map
Measure
Power 51.1 · 16th · 3–2
Above average
Anchor
Power 61.8 · 1st · 2–1
Above average
Glory
Power 56.2 · 8th · 2–0
Next match: what do we pick, ban and field?
Pick MiraclesBan Measure
2200m 24 gate madnessDaisy Tokens, Ghost Strike
2000m 22 gate WTATokens, Platypus Nails
1800m 24 gate madnessParinirvana , Grover Cookbook
Which cores are costing us?
Monaro0.0× avg
Ghost Strike0.0× avg
Starling Fang0.0× avg
Carrying us
Virtual Insanity3.2× avg
Hammered Beast3.1× avg
Daisy Tokens2.9× avg
Who do they send in…
Odd Duck6 races · 0 wins
Nostalgic6 races · 1 win
Absolute Zero6 races · 0 wins
Autonomous 6 races · 0 wins
› Roster · 25 coresby distance type
Sprint · 11
- Crazy DesireSprint
- Nakatomi PlazaSprint
- Missing in ActionSprint
- The Kill CodeSprint
- Crazy TriumphSprint
- Nothing MissingSprint-Mid
- Virtual InsanitySprint
- LazarusSprint-Mid
- VarianceSprint
- DoechiiSprint
- Empress of FireSprint
Mid · 3
- Hammered BeastMid
- Starling FangMid
- UluruMid
Marathon · 11
- Silva SurferMid-Marathon
- TokensMarathon
- Parinirvana Mid-Marathon
- Daisy TokensMarathon
- Ghost StrikeMarathon
- MonaroMarathon
- Privileged LarryMid-Marathon
- Cuz TokensMarathon
- Platypus NailsMid-Marathon
- Bonus TokensMid-Marathon
- Grover CookbookMid-Marathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).