- 1400m 16 gate WTA 44% ยท 22nd of 32 ยท 18 rounds
- 1400m 4 gate WTA 41% ยท 19th of 32 ยท 11 rounds
- 2200m 4 gate WTA 45% ยท 22nd of 32 ยท 14 rounds
- 2000m 6 gate WTA 63% ยท 6th of 32 ยท 27 rounds
- 1600m 24 gate WTA 60% ยท 9th of 32 ยท 30 rounds
- 2200m 16 gate WTA 67% ยท 8th of 32 ยท 18 rounds
Rounds won by segment
Win % ยท green above the 50% league average, red below ยท rank in the leagueEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list.
Roster fit ยท Glory
The races that come up most on Glory, most frequent firstWhere each core ranks among every Pro League core in that race, from its league times (โ = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ60%. Read down a column to pick who runs it.
| Core | 1600m24 gate WTAavg 4.2% ยท 3.5/map | 2000m6 gate WTAavg 17% ยท 3.0/map | 1200m6 gate WTAavg 17% ยท 2.3/map | 1000m4 gate WTAavg 25% ยท 2.0/map | 1400m16 gate WTAavg 6.3% ยท 2.0/map | 2200m16 gate WTAavg 6.3% ยท 2.0/map | 1800m4 gate WTAavg 25% ยท 2.0/map | 2200m4 gate WTAavg 25% ยท 1.8/map | 1400m6 gate WTAavg 17% ยท 1.7/map | 1400m4 gate WTAavg 25% ยท 1.4/map |
|---|---|---|---|---|---|---|---|---|---|---|
| Getting Hammered | Top 35% won 1/30 | Top 32% won 6/27 | Middle won 2/18 | Middle won 3/18 | ||||||
| Nothing Missing | Middle won 1/30 | Top 39% won 0/18 | Middle won 3/13 | Middle won 1/11 | ||||||
| Hammered Beast | Top 25% won 0/30 | Middle won 1/18 | โ
Top 32% won 6/18 | |||||||
| Tokens | Top 33% won 1/30 | โ
Top 4% won 4/27 | โ
Top 2% won 4/18 | โ
Top 7% won 5/14 | ||||||
| Nakatomi Plaza | Middle won 1/30 | Top 17% won 1/18 | โ
Top 18% won 1/13 | โ
Top 18% won 3/11 | ||||||
| Crazy Desire | Top 22% won 2/30 | โ
Top 6% won 2/20 | Top 32% won 1/18 | |||||||
| Missing in Action | Top 40% won 0/12 | Top 28% won 4/20 | Top 38% won 1/18 | Middle won 2/13 | ||||||
| Silva Surfer | Top 10% won 1/30 | Top 13% won 7/27 | Top 25% won 1/18 | |||||||
| Ghost Strike | Top 14% won 6/30 | Top 19% won 1/18 | ||||||||
| Crazy Triumph | Top 26% won 5/20 | โ
Top 25% won 4/18 | โ
Top 6% won 2/18 | |||||||
| TASER | Bottom 36% won 0/30 | Bottom 33% won 0/18 | ||||||||
| Parinirvana | Top 23% won 2/30 | |||||||||
| Privileged Larry | โ
Top 5% won 2/30 | Top 36% won 1/18 | ||||||||
| The Kill Code | Middle | Top 30% won 5/18 | Top 12% won 2/18 | |||||||
| Cuz Tokens | Top 24% won 0/18 | |||||||||
| Monaro | Middle | Top 40% | Top 19% won 2/18 | |||||||
| Daisy Tokens | Top 18% | Top 22% | Middle won 1/14 | |||||||
| GARDEN WARRIOR | Middle won 1/18 | |||||||||
| Starling Fang | Middle won 1/18 | Top 35% | Middle |
Cores
Click a heat-map cell to see who ran that segmentEarns the point: how often a core does what wins its team the round โ wins the race (1v1, WTA) or finishes top 3 (madness) โ against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โbeat most of the fieldโ can still rarely score there. Best / needs-work segments need 3+ races.
Glory, round by round
The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).