Team report ยท all teams

๐ŸชƒEUREKA๐Ÿฆ˜

Power 55.2 ยท #9 of 33 on Glory ยท Power Rankings
Compare with
Losing the most points
  • 1400m 16 gate WTA 44% ยท 22nd of 32 ยท 18 rounds
  • 1400m 4 gate WTA 41% ยท 19th of 32 ยท 11 rounds
  • 2200m 4 gate WTA 45% ยท 22nd of 32 ยท 14 rounds
Winning the most points
  • 2000m 6 gate WTA 63% ยท 6th of 32 ยท 27 rounds
  • 1600m 24 gate WTA 60% ยท 9th of 32 ยท 30 rounds
  • 2200m 16 gate WTA 67% ยท 8th of 32 ยท 18 rounds

Rounds won by segment

Win % ยท green above the 50% league average, red below ยท rank in the league

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Early in a season most cells have few rounds, so the boxes above only use segments with 6+ rounds and rank them with win rates steadied toward 50% โ€” a lucky 4 from 4 won't top the list.

Roster fit ยท Glory

The races that come up most on Glory, most frequent first

Where each core ranks among every Pro League core in that race, from its league times (โ˜… = best on the roster); underneath, its real record there this season. Green = higher in the league, red = lower, Middle = 40โ€“60%. Read down a column to pick who runs it.

๐ŸชƒEUREKA๐Ÿฆ˜
Core1600m24 gate WTAavg 4.2% ยท 3.5/map2000m6 gate WTAavg 17% ยท 3.0/map1200m6 gate WTAavg 17% ยท 2.3/map1000m4 gate WTAavg 25% ยท 2.0/map1400m16 gate WTAavg 6.3% ยท 2.0/map2200m16 gate WTAavg 6.3% ยท 2.0/map1800m4 gate WTAavg 25% ยท 2.0/map2200m4 gate WTAavg 25% ยท 1.8/map1400m6 gate WTAavg 17% ยท 1.7/map1400m4 gate WTAavg 25% ยท 1.4/map
Getting Hammered
Top 35%
won 1/30
Top 32%
won 6/27
Middle
won 2/18
Middle
won 3/18
Nothing Missing
Middle
won 1/30
Top 39%
won 0/18
Middle
won 3/13
Middle
won 1/11
Hammered Beast
Top 25%
won 0/30
Middle
won 1/18
โ˜…Top 32%
won 6/18
Tokens
Top 33%
won 1/30
โ˜…Top 4%
won 4/27
โ˜…Top 2%
won 4/18
โ˜…Top 7%
won 5/14
Nakatomi Plaza
Middle
won 1/30
Top 17%
won 1/18
โ˜…Top 18%
won 1/13
โ˜…Top 18%
won 3/11
Crazy Desire
Top 22%
won 2/30
โ˜…Top 6%
won 2/20
Top 32%
won 1/18
Missing in Action
Top 40%
won 0/12
Top 28%
won 4/20
Top 38%
won 1/18
Middle
won 2/13
Silva Surfer
Top 10%
won 1/30
Top 13%
won 7/27
Top 25%
won 1/18
Ghost Strike
Top 14%
won 6/30
Top 19%
won 1/18
Crazy Triumph
Top 26%
won 5/20
โ˜…Top 25%
won 4/18
โ˜…Top 6%
won 2/18
TASER
Bottom 36%
won 0/30
Bottom 33%
won 0/18
Parinirvana
Top 23%
won 2/30
Privileged Larry
โ˜…Top 5%
won 2/30
Top 36%
won 1/18
The Kill Code
Middle
Top 30%
won 5/18
Top 12%
won 2/18
Cuz Tokens
Top 24%
won 0/18
Monaro
Middle
Top 40%
Top 19%
won 2/18
Daisy Tokens
Top 18%
Top 22%
Middle
won 1/14
GARDEN WARRIOR
Middle
won 1/18
Starling Fang
Middle
won 1/18
Top 35%
Middle

Cores

Click a heat-map cell to see who ran that segment
CoreRacesEarns the point
Getting Hammered1200.9ร— avg
Nothing Missing1170.8ร— avg
Hammered Beast1020.8ร— avg
Tokens991.3ร— avg
Nakatomi Plaza980.8ร— avg
Crazy Desire951.3ร— avg
Missing in Action900.8ร— avg
Silva Surfer851.2ร— avg
Ghost Strike842.3ร— avg
Crazy Triumph831.2ร— avg
TASER800.0ร— avg
Parinirvana 661.0ร— avg
Privileged Larry661.5ร— avg
The Kill Code631.4ร— avg
Virtual Housewife271.5ร— avg
Virtual Insanity270.8ร— avg
Cuz Tokens240.0ร— avg
Monaro242.2ร— avg
Daisy Tokens200.8ร— avg
GARDEN WARRIOR180.9ร— avg
Starling Fang181.3ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

Glory, round by round

The fixed race order, how often maps get that far, and your win % in that round's segment on Glory.

11000m 4 gate WTA100%50%
21200m 6 gate WTA100%55%
31400m 16 gate WTA100%44%
41600m 24 gate WTA100%60%
51800m 4 gate WTA100%50%
62000m 6 gate WTA100%63%
72200m 16 gate WTA100%67%
81200m 24 gate WTA100%56%
92200m 4 gate WTA100%45%
102000m 6 gate WTA100%63%
112200m 16 gate WTA100%67%
121600m 24 gate WTA100%60%
131400m 4 gate WTA100%41%
141400m 6 gate WTA100%48%
151000m 16 gate WTA100%44%
161400m 24 gate WTA100%56%
171000m 4 gate WTA99%50%
181200m 6 gate WTA99%55%
191400m 16 gate WTA99%44%
201600m 24 gate WTA99%60%
211800m 4 gate WTA98%50%
222000m 6 gate WTA98%63%
231600m 16 gate WTA91%50%
241800m 24 gate WTA82%50%
252200m 4 gate WTA76%45%
261400m 6 gate WTA68%48%
271800m 16 gate WTA60%75%
281600m 24 gate WTA48%60%
291400m 4 gate WTA41%41%
301200m 6 gate WTA30%55%
311000m 16 gate WTA13%44%
322200m 24 gate WTA13%โ€”

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).